We show how bicomplex numbers can be exploited for computing Newton's fractals in three and four dimensions. The patterns derived from these fractals can be computed very efficiently on GPU as pixel shaders, and they are well suited for surface decoration, material masking and volumetric rendering.

Newton's fractals on surfaces via bicomplex algebra

Maggioli F.;
2022-01-01

Abstract

We show how bicomplex numbers can be exploited for computing Newton's fractals in three and four dimensions. The patterns derived from these fractals can be computed very efficiently on GPU as pixel shaders, and they are well suited for surface decoration, material masking and volumetric rendering.
2022
9781450393614
texturing
computer graphics
fractals
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12607/54295
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