We show how bicomplex numbers can be exploited for computing Newton's fractals in three and four dimensions. The patterns derived from these fractals can be computed very efficiently on GPU as pixel shaders, and they are well suited for surface decoration, material masking and volumetric rendering.
Newton's fractals on surfaces via bicomplex algebra
Maggioli F.;
2022-01-01
Abstract
We show how bicomplex numbers can be exploited for computing Newton's fractals in three and four dimensions. The patterns derived from these fractals can be computed very efficiently on GPU as pixel shaders, and they are well suited for surface decoration, material masking and volumetric rendering.File in questo prodotto:
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