Autism Spectrum Disorders (ASD) are characterized by a deficit in social–pragmatic communication and by restricted and repetitive behavior; these disorders are distributed within a “spectrum” of phenotypic variabilities. Virtual reality (VR) is an effective tool for intervention in the health field, and particularly motivating to safely enhance social skills in children with ASD. VR represents “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment”, and it also provides safe and unlimited daily contexts useful for practicing in social scenarios. In this study we compare two types of intervention to enhance social skills: a traditional emotional training, performed individually with the therapist (group 1), and an emotional training achieved via the usage of VR (group 2). Specifically, in this study we compared the two types of intervention, with the scope to identify the intervention with the shorter time of acquisition for the proposed social tasks. Specifically, this work supports the hypothesis that the intervention based on the use of VR allows a faster acquisition of social tasks. © 2021 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
Asperger's and virtual reality
Rega Angelo;
2021-01-01
Abstract
Autism Spectrum Disorders (ASD) are characterized by a deficit in social–pragmatic communication and by restricted and repetitive behavior; these disorders are distributed within a “spectrum” of phenotypic variabilities. Virtual reality (VR) is an effective tool for intervention in the health field, and particularly motivating to safely enhance social skills in children with ASD. VR represents “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment”, and it also provides safe and unlimited daily contexts useful for practicing in social scenarios. In this study we compare two types of intervention to enhance social skills: a traditional emotional training, performed individually with the therapist (group 1), and an emotional training achieved via the usage of VR (group 2). Specifically, in this study we compared the two types of intervention, with the scope to identify the intervention with the shorter time of acquisition for the proposed social tasks. Specifically, this work supports the hypothesis that the intervention based on the use of VR allows a faster acquisition of social tasks. © 2021 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.