This paper concerns the valorization of a building that has been inaccessible for a long time: the Castle of Corsano, a small Italian village in the Salento area. Starting from the three-dimensional reconstruction of the rooms of the Castle and, in part, of its furnishings, it presents the development of a VR application with the possibility of interacting with the environments of the Palace and learning the historical information collected not only through bibliographic research but also through an act of remembering, which has involved, in particular, the elderly of the village. The goal is to create an archive of memory and make virtually accessible one of the most emblematic historical places of the urban network, which risks being definitively forgotten. Experimental tests were carried out on a heterogeneous sample of users to evaluate the factors characterising the sense of presence and the relationships between them. The results revealed a high level of involvement and perceived visual fidelity.

An Immersive Virtual Reality Application to Preserve the Historical Memory of Tangible and Intangible Heritage

De Luca V.
2023-01-01

Abstract

This paper concerns the valorization of a building that has been inaccessible for a long time: the Castle of Corsano, a small Italian village in the Salento area. Starting from the three-dimensional reconstruction of the rooms of the Castle and, in part, of its furnishings, it presents the development of a VR application with the possibility of interacting with the environments of the Palace and learning the historical information collected not only through bibliographic research but also through an act of remembering, which has involved, in particular, the elderly of the village. The goal is to create an archive of memory and make virtually accessible one of the most emblematic historical places of the urban network, which risks being definitively forgotten. Experimental tests were carried out on a heterogeneous sample of users to evaluate the factors characterising the sense of presence and the relationships between them. The results revealed a high level of involvement and perceived visual fidelity.
2023
978-989-758-634-7
3D Modelling
Cultural Heritage
User Experience
Virtual Reality
File in questo prodotto:
File Dimensione Formato  
117914.pdf

non disponibili

Licenza: Dominio pubblico
Dimensione 4.81 MB
Formato Adobe PDF
4.81 MB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12607/52704
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
social impact