GAMIFICATION AS A TOOL FOR PREVENTING EARLY SCHOOL LEAVING: A POSSIBLE PERSPECTIVE?

Petti, Livia;
2025-01-01

2025
979-12-985016-1-4
Early school leaving is an urgent and complex problem that national and European institutions have long been trying to address (Council of the European Union
2021
MIUR
2014). A wide range of factors – both in and out of school – contribute to early school leaving
including household responsibilities
lack of parental guidance
large family size
poor economic conditions
failure in exams
lack of time for study
punishment by teachers
and lack of interest in studies (Baruah & Goswami
2014). Financial resources
policies
student-teacher-parents’ relationships
and academic performance also play a significant role (Orion et al
2014). Within this framework
an interesting line of research and experimentation can be given by paying attention to teaching strategies and methodologies (Bonaiuti
2014) that can reduce early school leaving. The present work aims to verify whether the use of gamification in education can contribute to reducing school dropout rates and is linked to broader research promoted by the PRIN project Teaching And LEARNING effectiveness to promote studeNT achievement and prEvent school Dropout (TALENTED) which aims to identify a series of didactic approaches to be applied in the school context to prevent school dropout
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12607/70592
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