Triberti, Stefano
 Distribuzione geografica
Continente #
AS - Asia 1.975
EU - Europa 461
SA - Sud America 320
NA - Nord America 101
AF - Africa 24
OC - Oceania 8
Totale 2.889
Nazione #
SG - Singapore 1.787
BR - Brasile 274
IT - Italia 256
US - Stati Uniti d'America 84
RU - Federazione Russa 71
NL - Olanda 45
VN - Vietnam 36
HK - Hong Kong 35
FR - Francia 29
GB - Regno Unito 29
EC - Ecuador 27
BD - Bangladesh 18
CN - Cina 18
IN - India 14
AR - Argentina 11
PH - Filippine 11
ZA - Sudafrica 10
DE - Germania 9
MX - Messico 9
TR - Turchia 9
ID - Indonesia 7
AU - Australia 6
PK - Pakistan 6
CA - Canada 5
IQ - Iraq 5
MA - Marocco 5
MY - Malesia 5
UZ - Uzbekistan 4
CH - Svizzera 3
CO - Colombia 3
SA - Arabia Saudita 3
TN - Tunisia 3
AE - Emirati Arabi Uniti 2
BG - Bulgaria 2
ES - Italia 2
FI - Finlandia 2
GA - Gabon 2
JP - Giappone 2
KR - Corea 2
KZ - Kazakistan 2
NP - Nepal 2
NZ - Nuova Zelanda 2
OM - Oman 2
PY - Paraguay 2
SM - San Marino 2
SO - Somalia 2
VE - Venezuela 2
AL - Albania 1
AT - Austria 1
AZ - Azerbaigian 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BY - Bielorussia 1
CR - Costa Rica 1
DO - Repubblica Dominicana 1
DZ - Algeria 1
EE - Estonia 1
EG - Egitto 1
HU - Ungheria 1
IE - Irlanda 1
IL - Israele 1
LT - Lituania 1
PR - Porto Rico 1
PS - Palestinian Territory 1
PT - Portogallo 1
RO - Romania 1
SE - Svezia 1
TH - Thailandia 1
UA - Ucraina 1
Totale 2.889
Città #
Singapore 232
Milan 50
Moscow 32
Hong Kong 27
Guayaquil 26
Ho Chi Minh City 15
Rome 14
São Paulo 14
Hanoi 9
Rio de Janeiro 8
Ravenna 7
Beijing 6
Boardman 6
Florianópolis 6
Los Angeles 6
Venice 6
Brasília 5
Central 5
Dhaka 5
L'Haÿ-les-Roses 5
Munich 5
Naples 5
Osasco 5
Pasay 5
Turin 5
Amsterdam 4
Brindisi 4
Bury 4
Cagliari 4
Campinas 4
Salvador 4
Shanghai 4
Ashburn 3
Baguio City 3
Belo Horizonte 3
Brooklyn 3
Cape Town 3
Council Bluffs 3
Croydon 3
Curitiba 3
Erbil 3
Florence 3
Guarulhos 3
Johannesburg 3
Kolkata 3
Manchester 3
Moffat 3
Padua 3
Pontedera 3
Puchong Batu Dua Belas 3
Recife 3
San Bonifacio 3
Sydney 3
Tashkent 3
Airola 2
Ancona 2
Anápolis 2
Asunción 2
Atlanta 2
Balneário Camboriú 2
Baltimore 2
Barletta 2
Betim 2
Bologna 2
Braço do Norte 2
Buenos Aires 2
Camaçari 2
Campbell 2
Canoas 2
Casirate d'Adda 2
Conselheiro Lafaiete 2
Curio 2
Derby 2
Dubai 2
Fortaleza 2
Helsinki 2
Ipoh 2
Irvine 2
Istanbul 2
Itajaí 2
Izmir 2
Joinville 2
João Pessoa 2
Kathmandu 2
Lahore 2
Libreville 2
L’Aquila 2
Maceió 2
Manaus 2
Mathias Lobato 2
Monte Grande 2
Mosciano Sant'Angelo 2
Muscat 2
Newark 2
Oniferi 2
Padova 2
Paris 2
Paulo Afonso 2
Perth 2
Plymouth 2
Totale 695
Nome #
Validation of the Italian Version of the Brief Emotional Intelligence Scale (BEIS-10) 202
Psicologia dei videogiochi: Mente, Identità, Esperienza nei Mondi Virtuali 160
ITMI: The use of Immersive Technologies to promote Moral Intuitions 152
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 144
User experience : psicologia degli oggetti, degli utenti e dei contesti d'uso 140
Moral positioning in video games and its relation with dispositional traits : the emergence of a social dimension 137
“You do not get cancer by chance” : Communicating the role of environmental causes in cancer diseases and the risk of a “guilt rhetoric” 137
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 130
Editorial: On the “Human” in Human-Artificial Intelligence Interaction 120
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence 115
Longer the game, better the sleep: intense video game playing is associated to better sleep quality and better daytime functioning 83
Trusting decisions: Doctors’ attitudes towards explanation by artificial intelligence 73
Videogames for Emotion Regulation: A Systematic Review 51
Exchanging Social Information in Online Social Games 43
The Efficacy of Psychological Intervention on Body Image in Breast Cancer Patients and Survivors : A Systematic-Review and Meta-Analysis 41
Is explanation a marketing problem? The quest for trust in artificial intelligence and two conflicting solutions 41
Artificial Intelligence in mental health: professionals' attitudes towards AI as a psychotherapist 38
Cancer patients’ participation and commitment to psychological interventions : a scoping review 37
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 33
A Scoping Review of Flow Research 23
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 22
Giocando s' impara? Alla ricerca delle proprietà educative “elevate” di giochi e videogiochi 22
Artificial Intelligence in Healthcare Practice: How to Tackle the “Human” Challenge 20
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers 20
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis 20
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 20
“Better than my professor?” How to develop artificial intelligence tools for higher education 18
Reward-dependent dynamics and changes in risk taking in the Balloon Analogue Risk Task 18
Psicologia dei Videogiochi : come i mondi virtuali influenzano mente e comportamento 18
A “Third Wheel” Effect in Health Decision Making Involving Artificial Entities : A Psychological Perspective 18
User-centered virtual reality for promoting relaxation: An innovative approach 18
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 17
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 17
A Machine of Many Faces: On the Issue of Interface in Artificial Intelligence and Tools from User Experience 17
How to make big decisions: A cross-sectional study on the decision making process in life choices 16
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 16
Team Formation for Human-Artificial Intelligence Collaboration in the Workplace: A Goal Programming Model to Foster Organizational Change 16
Being in an Avatar : Action and Embodiment in a Digital Me 15
Le emozioni tra cura e malattia: nuove strade della psicologia della salute 15
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 15
Digital interventions to support morality: A scoping review 15
On social presence: Theories, methodologies, and guidelines for the innovative contexts of computer-mediated learning 15
How to make big decisions: A cross-sectional study on the decision making process in life choices 15
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 15
Bridging museum mission to visitors’ experience. Activity, meanings, interactions, technology 14
Patient engagement: A consumer-centered model to innovate healthcare 14
The Brain at Play: Investigating Motivational Factors and Perceived Effects of High-level Problem-solving in Video Games 14
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 14
A Grade for Artificial Intelligence: A Study on School Teachers’ Ability to Identify Assignments Written by Generative Artificial Intelligence 14
Unconscious goal pursuit primes attitudes towards technology usage : a virtual reality experiment 13
Patient Centered Virtual Reality: An Opportunity To Improve The Quality Of Patient's Experience 13
Ageing positively with digital games 13
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 13
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 13
eHealth for improving quality of life in breast cancer patients: A systematic review 13
Press to grasp: how action dynamics shape object categorization 13
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training : a systematic review 13
The quest for engaging AmI : patient engagement and experience design tools to promote effective assisted living 13
Serious Games as Positive Technologies for Individual and Group Flourishing 12
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 12
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications 12
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 12
Enabling ehealth as a pathway for patient engagement: A toolkit for medical practice 12
Patient empowerment for cancer patients through a novel ICT infrastructure 12
Analisi delle condotte fatali 12
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 12
Social distancing is the right thing to do: Dark Triad behavioral correlates in the COVID-19 quarantine 12
The Impact of Unsupportive Social Support on the Injured Self in Breast Cancer Patients 12
Transformative interactions: Designing positive technologies to foster self-transcendence and meaning 12
Breast cancer survivors’ attitudes towards internet-based psychotherapy 11
Cancer patients’ participation and commitment to psychological interventions : a scoping review 11
Master Splinter and the challenge of personalization in education 11
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 11
The dual path of the technology acceptance model: An application of machine learning cardiotocography in delivery rooms 10
Augmenting Surgery: Medical Students’ Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre- Operative Planning 10
Injured Self : Autobiographical Memory, Self-Concept, and Mental Health Risk in Breast Cancer Survivors 10
Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia : A Systematic Review 10
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 10
The motivation journey: A grounded theory study on female cancer survivors’ experience of a psychological intervention for quality of life 10
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 10
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication 10
Virtual Reality Body Swapping : A Tool for Modifying the Allocentric Memory of the Body 10
Using and intending : How personal intentions can influence the user experience of interactive technologies 10
A P5 Approach to m-Health : Design Suggestions for Advanced Mobile Health Technology 10
Being there but where? Sense of presence theory for virtual reality applications 9
The choices that make you: Personality and life area influence cognitive processing of life-relevant 9
The self’s choice: Priming attentional focus on bodily self promotes loss frequency bias 9
Presence-Inducing Media for Mental Health Applications 9
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 9
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 9
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 8
Being Present in Action : a Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances 8
Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement 8
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 8
Positive and Transformative Technologies for Active Ageing 8
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 8
Modificazione dell’attività corticale alfa in risposta a stimoli emotivi positivi vs negativi in contesti “reali” o “virtuali” 8
eHealth for improving quality of life in breast cancer patients: A systematic review 8
Stylizing IOWA: Influence of decision making style on the IOWA gambling task 7
Psychological benefits of a sport-based program for female cancer survivors : The role of social connections 7
Totale 2.923
Categoria #
all - tutte 12.324
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 12.324


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202473 0 0 0 0 0 0 0 7 1 12 24 29
2024/20252.535 35 54 68 86 48 54 28 93 188 77 970 834
2025/2026342 165 71 106 0 0 0 0 0 0 0 0 0
Totale 2.950