Triberti, Stefano
 Distribuzione geografica
Continente #
AS - Asia 359
EU - Europa 271
SA - Sud America 73
NA - Nord America 37
OC - Oceania 8
AF - Africa 5
Totale 753
Nazione #
SG - Singapore 302
IT - Italia 186
BR - Brasile 48
NL - Olanda 34
US - Stati Uniti d'America 31
EC - Ecuador 23
FR - Francia 20
HK - Hong Kong 15
CN - Cina 13
GB - Regno Unito 10
AU - Australia 6
PH - Filippine 6
MY - Malesia 5
ID - Indonesia 4
CA - Canada 3
CH - Svizzera 3
DE - Germania 3
IN - India 3
MX - Messico 3
RU - Federazione Russa 3
BG - Bulgaria 2
FI - Finlandia 2
JP - Giappone 2
NZ - Nuova Zelanda 2
SM - San Marino 2
SO - Somalia 2
TR - Turchia 2
ZA - Sudafrica 2
AE - Emirati Arabi Uniti 1
AT - Austria 1
BO - Bolivia 1
EE - Estonia 1
HU - Ungheria 1
IQ - Iraq 1
KR - Corea 1
PK - Pakistan 1
PS - Palestinian Territory 1
PT - Portogallo 1
RO - Romania 1
SA - Arabia Saudita 1
SE - Svezia 1
TN - Tunisia 1
VE - Venezuela 1
VN - Vietnam 1
Totale 753
Città #
Singapore 107
Milan 42
Guayaquil 23
Rome 9
Hong Kong 7
Ravenna 7
Boardman 6
Venice 6
Central 5
Los Angeles 5
Amsterdam 4
Brindisi 4
Cagliari 4
Florianópolis 4
Shanghai 4
Ashburn 3
Baguio City 3
Moffat 3
Naples 3
Pontedera 3
Puchong Batu Dua Belas 3
San Bonifacio 3
Sydney 3
Airola 2
Ancona 2
Baltimore 2
Barletta 2
Bologna 2
Brasília 2
Campbell 2
Croydon 2
Curio 2
Florence 2
Helsinki 2
Ipoh 2
Irvine 2
Izmir 2
Kolkata 2
Manchester 2
Mosciano Sant'Angelo 2
Oniferi 2
Osasco 2
Padova 2
Paris 2
Perth 2
Plymouth 2
Prato 2
Serravalle 2
Sofia 2
Turin 2
Udine 2
Union 2
Wellington 2
Abbottabad 1
Atripalda 1
Balneário Camboriú 1
Barbacena 1
Beijing 1
Berkeley 1
Blumenau 1
Buffalo 1
Cabanatuan City 1
Cachoeirinha 1
Canavieiras 1
Cape Town 1
Carapicuíba 1
Cascavel 1
Cassano d'Adda 1
Castellammare di Stabia 1
Catania 1
Charlottesville 1
Cimitile 1
Cláudio 1
Cravinhos 1
Cuernavaca 1
Cáceres 1
Dallas 1
Divino de São Lourenço 1
Dubai 1
Echt 1
Erbil 1
Falkenstein 1
Farnborough 1
Fazenda Rio Grande 1
Fucecchio 1
Genoa 1
Glasgow 1
Gloucester 1
Guajará-Mirim 1
Higashiikebukuro 1
Houmt Souk 1
Iași 1
Jaguarão 1
Jequié 1
Johannesburg 1
León 1
Lisbon 1
Los Teques 1
Manaus 1
Martapura 1
Totale 368
Nome #
Validation of the Italian Version of the Brief Emotional Intelligence Scale (BEIS-10) 134
Longer the game, better the sleep: intense video game playing is associated to better sleep quality and better daytime functioning 72
Trusting decisions: Doctors’ attitudes towards explanation by artificial intelligence 61
Psicologia dei videogiochi: Mente, Identità, Esperienza nei Mondi Virtuali 21
ITMI: The use of Immersive Technologies to promote Moral Intuitions 16
Giocando s' impara? Alla ricerca delle proprietà educative “elevate” di giochi e videogiochi 14
Artificial Intelligence in mental health: professionals' attitudes towards AI as a psychotherapist 14
“Better than my professor?” How to develop artificial intelligence tools for higher education 11
Le emozioni tra cura e malattia: nuove strade della psicologia della salute 11
Team Formation for Human-Artificial Intelligence Collaboration in the Workplace: A Goal Programming Model to Foster Organizational Change 11
A Scoping Review of Flow Research 10
The Brain at Play: Investigating Motivational Factors and Perceived Effects of High-level Problem-solving in Video Games 10
How to make big decisions: A cross-sectional study on the decision making process in life choices 10
Artificial Intelligence in Healthcare Practice: How to Tackle the “Human” Challenge 9
How to make big decisions: A cross-sectional study on the decision making process in life choices 9
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis 9
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 9
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 9
On social presence: Theories, methodologies, and guidelines for the innovative contexts of computer-mediated learning 9
User-centered virtual reality for promoting relaxation: An innovative approach 9
Reward-dependent dynamics and changes in risk taking in the Balloon Analogue Risk Task 8
Digital interventions to support morality: A scoping review 8
Psicologia dei Videogiochi : come i mondi virtuali influenzano mente e comportamento 8
A “Third Wheel” Effect in Health Decision Making Involving Artificial Entities : A Psychological Perspective 8
Transformative interactions: Designing positive technologies to foster self-transcendence and meaning 8
Unconscious goal pursuit primes attitudes towards technology usage : a virtual reality experiment 7
Patient Centered Virtual Reality: An Opportunity To Improve The Quality Of Patient's Experience 7
Patient engagement: A consumer-centered model to innovate healthcare 7
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers 7
Bridging museum mission to visitors’ experience. Activity, meanings, interactions, technology 6
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications 6
Videogames for Emotion Regulation: A Systematic Review 6
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 6
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 6
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 6
eHealth for improving quality of life in breast cancer patients: A systematic review 6
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training : a systematic review 6
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 6
Social distancing is the right thing to do: Dark Triad behavioral correlates in the COVID-19 quarantine 6
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 5
The dual path of the technology acceptance model: An application of machine learning cardiotocography in delivery rooms 5
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 5
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence 5
Moral positioning in video games and its relation with dispositional traits : the emergence of a social dimension 5
The choices that make you: Personality and life area influence cognitive processing of life-relevant 5
Breast cancer survivors’ attitudes towards internet-based psychotherapy 5
Stylizing IOWA: Influence of decision making style on the IOWA gambling task 5
Psychological benefits of a sport-based program for female cancer survivors : The role of social connections 5
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 5
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 5
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 5
Cancer patients’ participation and commitment to psychological interventions : a scoping review 5
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication 5
Serious Games as Positive Technologies for Individual and Group Flourishing 4
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 4
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 4
Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia : A Systematic Review 4
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 4
Presence-Inducing Media for Mental Health Applications 4
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 4
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 4
The motivation journey: A grounded theory study on female cancer survivors’ experience of a psychological intervention for quality of life 4
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 4
Modificazione dell’attività corticale alfa in risposta a stimoli emotivi positivi vs negativi in contesti “reali” o “virtuali” 4
Patient empowerment for cancer patients through a novel ICT infrastructure 4
The quest for engaging AmI : patient engagement and experience design tools to promote effective assisted living 4
eHealth for improving quality of life in breast cancer patients: A systematic review 4
“You do not get cancer by chance” : Communicating the role of environmental causes in cancer diseases and the risk of a “guilt rhetoric” 4
The Impact of Unsupportive Social Support on the Injured Self in Breast Cancer Patients 4
User experience : psicologia degli oggetti, degli utenti e dei contesti d'uso 4
Developing emotional design : emotions as cognitive processes and their role in the design of interactive technologies 3
Augmenting Surgery: Medical Students’ Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre- Operative Planning 3
Injured Self : Autobiographical Memory, Self-Concept, and Mental Health Risk in Breast Cancer Survivors 3
The Efficacy of Psychological Intervention on Body Image in Breast Cancer Patients and Survivors : A Systematic-Review and Meta-Analysis 3
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 3
A Machine of Many Faces: On the Issue of Interface in Artificial Intelligence and Tools from User Experience 3
Ageing positively with digital games 3
The self’s choice: Priming attentional focus on bodily self promotes loss frequency bias 3
Enabling ehealth as a pathway for patient engagement: A toolkit for medical practice 3
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 3
Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement 3
Press to grasp: how action dynamics shape object categorization 3
Editorial: Using virtual environments to understand behavior 3
Personality Traits and Cardiotoxicity Arising From Cancer Treatments : An Hypothesized Relationship 3
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 3
Positive and Transformative Technologies for Active Ageing 3
Editorial: On the “Human” in Human-Artificial Intelligence Interaction 3
Cancer patients’ participation and commitment to psychological interventions : a scoping review 3
Exchanging Social Information in Online Social Games 3
Virtual Reality Body Swapping : A Tool for Modifying the Allocentric Memory of the Body 3
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 3
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 3
Analisi delle condotte fatali 3
Is explanation a marketing problem? The quest for trust in artificial intelligence and two conflicting solutions 3
Using and intending : How personal intentions can influence the user experience of interactive technologies 3
Being in an Avatar : Action and Embodiment in a Digital Me 2
Being Present in Action : a Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances 2
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 2
A P5 Approach to m-Health : Design Suggestions for Advanced Mobile Health Technology 2
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 2
Totale 809
Categoria #
all - tutte 7.155
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 7.155


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202473 0 0 0 0 0 0 0 7 1 12 24 29
2024/2025737 35 54 68 86 48 54 28 93 188 77 6 0
Totale 810