Triberti, Stefano
 Distribuzione geografica
Continente #
AS - Asia 1.672
EU - Europa 330
SA - Sud America 220
NA - Nord America 67
AF - Africa 10
OC - Oceania 8
Totale 2.307
Nazione #
SG - Singapore 1.588
IT - Italia 214
BR - Brasile 188
US - Stati Uniti d'America 57
NL - Olanda 37
FR - Francia 29
EC - Ecuador 24
GB - Regno Unito 22
HK - Hong Kong 15
CN - Cina 13
BD - Bangladesh 9
TR - Turchia 7
AU - Australia 6
PH - Filippine 6
IN - India 5
MX - Messico 5
MY - Malesia 5
RU - Federazione Russa 5
CA - Canada 4
ID - Indonesia 4
ZA - Sudafrica 4
AR - Argentina 3
CH - Svizzera 3
DE - Germania 3
PK - Pakistan 3
AE - Emirati Arabi Uniti 2
BG - Bulgaria 2
CO - Colombia 2
ES - Italia 2
FI - Finlandia 2
IQ - Iraq 2
JP - Giappone 2
KR - Corea 2
NZ - Nuova Zelanda 2
OM - Oman 2
SM - San Marino 2
SO - Somalia 2
TN - Tunisia 2
UZ - Uzbekistan 2
VE - Venezuela 2
AL - Albania 1
AT - Austria 1
BO - Bolivia 1
BY - Bielorussia 1
CR - Costa Rica 1
DZ - Algeria 1
EE - Estonia 1
HU - Ungheria 1
KZ - Kazakistan 1
MA - Marocco 1
NP - Nepal 1
PS - Palestinian Territory 1
PT - Portogallo 1
RO - Romania 1
SA - Arabia Saudita 1
SE - Svezia 1
UA - Ucraina 1
VN - Vietnam 1
Totale 2.307
Città #
Singapore 204
Milan 44
Guayaquil 24
Rome 12
Hong Kong 7
Ravenna 7
Boardman 6
São Paulo 6
Venice 6
Central 5
L'Haÿ-les-Roses 5
Los Angeles 5
Rio de Janeiro 5
Amsterdam 4
Brasília 4
Brindisi 4
Bury 4
Cagliari 4
Florianópolis 4
Naples 4
Osasco 4
Shanghai 4
Ashburn 3
Baguio City 3
Campinas 3
Council Bluffs 3
Croydon 3
Florence 3
Manchester 3
Moffat 3
Pontedera 3
Puchong Batu Dua Belas 3
Salvador 3
San Bonifacio 3
Sydney 3
Airola 2
Ancona 2
Anápolis 2
Balneário Camboriú 2
Baltimore 2
Barletta 2
Belo Horizonte 2
Betim 2
Bologna 2
Braço do Norte 2
Campbell 2
Curio 2
Dhaka 2
Dubai 2
Erbil 2
Guarulhos 2
Helsinki 2
Ipoh 2
Irvine 2
Istanbul 2
Izmir 2
Johannesburg 2
João Pessoa 2
Kolkata 2
L’Aquila 2
Monte Grande 2
Mosciano Sant'Angelo 2
Muscat 2
Oniferi 2
Padova 2
Paris 2
Paulo Afonso 2
Perth 2
Plymouth 2
Prato 2
Recife 2
Ribeirão Preto 2
Santa Luzia 2
Serravalle 2
Sofia 2
São José do Rio Preto 2
Toledo 2
Turin 2
Udine 2
Union 2
Volta Redonda 2
Washington 2
Wellington 2
Abbottabad 1
Adana 1
Agadir 1
Almaty 1
Andradina 1
Antônio João 1
Aracaju 1
Arapongas 1
Araripina 1
Araucária 1
Artur Nogueira 1
Atlanta 1
Atripalda 1
Auburn 1
Aydin 1
Barbacena 1
Bedford 1
Totale 524
Nome #
Validation of the Italian Version of the Brief Emotional Intelligence Scale (BEIS-10) 165
Psicologia dei videogiochi: Mente, Identità, Esperienza nei Mondi Virtuali 146
ITMI: The use of Immersive Technologies to promote Moral Intuitions 135
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 126
Moral positioning in video games and its relation with dispositional traits : the emergence of a social dimension 120
User experience : psicologia degli oggetti, degli utenti e dei contesti d'uso 119
“You do not get cancer by chance” : Communicating the role of environmental causes in cancer diseases and the risk of a “guilt rhetoric” 117
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 116
Editorial: On the “Human” in Human-Artificial Intelligence Interaction 105
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence 99
Longer the game, better the sleep: intense video game playing is associated to better sleep quality and better daytime functioning 81
Trusting decisions: Doctors’ attitudes towards explanation by artificial intelligence 65
Videogames for Emotion Regulation: A Systematic Review 38
The Efficacy of Psychological Intervention on Body Image in Breast Cancer Patients and Survivors : A Systematic-Review and Meta-Analysis 35
Exchanging Social Information in Online Social Games 32
Is explanation a marketing problem? The quest for trust in artificial intelligence and two conflicting solutions 30
Cancer patients’ participation and commitment to psychological interventions : a scoping review 28
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 25
Artificial Intelligence in mental health: professionals' attitudes towards AI as a psychotherapist 21
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis 17
Giocando s' impara? Alla ricerca delle proprietà educative “elevate” di giochi e videogiochi 17
Psicologia dei Videogiochi : come i mondi virtuali influenzano mente e comportamento 16
A Scoping Review of Flow Research 15
“Better than my professor?” How to develop artificial intelligence tools for higher education 14
Le emozioni tra cura e malattia: nuove strade della psicologia della salute 14
How to make big decisions: A cross-sectional study on the decision making process in life choices 14
Team Formation for Human-Artificial Intelligence Collaboration in the Workplace: A Goal Programming Model to Foster Organizational Change 14
Artificial Intelligence in Healthcare Practice: How to Tackle the “Human” Challenge 13
Reward-dependent dynamics and changes in risk taking in the Balloon Analogue Risk Task 13
Patient engagement: A consumer-centered model to innovate healthcare 13
How to make big decisions: A cross-sectional study on the decision making process in life choices 13
The Brain at Play: Investigating Motivational Factors and Perceived Effects of High-level Problem-solving in Video Games 13
Digital interventions to support morality: A scoping review 13
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 13
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 13
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 12
Patient Centered Virtual Reality: An Opportunity To Improve The Quality Of Patient's Experience 12
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers 12
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 12
User-centered virtual reality for promoting relaxation: An innovative approach 12
Bridging museum mission to visitors’ experience. Activity, meanings, interactions, technology 11
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 11
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 11
On social presence: Theories, methodologies, and guidelines for the innovative contexts of computer-mediated learning 11
Social distancing is the right thing to do: Dark Triad behavioral correlates in the COVID-19 quarantine 11
Transformative interactions: Designing positive technologies to foster self-transcendence and meaning 11
Unconscious goal pursuit primes attitudes towards technology usage : a virtual reality experiment 10
eHealth for improving quality of life in breast cancer patients: A systematic review 10
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training : a systematic review 10
Serious Games as Positive Technologies for Individual and Group Flourishing 9
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 9
The dual path of the technology acceptance model: An application of machine learning cardiotocography in delivery rooms 9
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 9
Enabling ehealth as a pathway for patient engagement: A toolkit for medical practice 9
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 9
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 9
Press to grasp: how action dynamics shape object categorization 9
A “Third Wheel” Effect in Health Decision Making Involving Artificial Entities : A Psychological Perspective 9
The quest for engaging AmI : patient engagement and experience design tools to promote effective assisted living 9
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 9
Being there but where? Sense of presence theory for virtual reality applications 8
Injured Self : Autobiographical Memory, Self-Concept, and Mental Health Risk in Breast Cancer Survivors 8
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications 8
Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia : A Systematic Review 8
Presence-Inducing Media for Mental Health Applications 8
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 8
The motivation journey: A grounded theory study on female cancer survivors’ experience of a psychological intervention for quality of life 8
Cancer patients’ participation and commitment to psychological interventions : a scoping review 8
Patient empowerment for cancer patients through a novel ICT infrastructure 8
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication 8
Virtual Reality Body Swapping : A Tool for Modifying the Allocentric Memory of the Body 8
The Impact of Unsupportive Social Support on the Injured Self in Breast Cancer Patients 8
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 8
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 7
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 7
The choices that make you: Personality and life area influence cognitive processing of life-relevant 7
A Machine of Many Faces: On the Issue of Interface in Artificial Intelligence and Tools from User Experience 7
Breast cancer survivors’ attitudes towards internet-based psychotherapy 7
Ageing positively with digital games 7
Stylizing IOWA: Influence of decision making style on the IOWA gambling task 7
Psychological benefits of a sport-based program for female cancer survivors : The role of social connections 7
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 7
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 7
Modificazione dell’attività corticale alfa in risposta a stimoli emotivi positivi vs negativi in contesti “reali” o “virtuali” 7
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 7
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 6
eHealth for improving quality of life in breast cancer patients: A systematic review 6
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 6
Analisi delle condotte fatali 6
Using and intending : How personal intentions can influence the user experience of interactive technologies 6
A P5 Approach to m-Health : Design Suggestions for Advanced Mobile Health Technology 6
Being in an Avatar : Action and Embodiment in a Digital Me 5
Developing emotional design : emotions as cognitive processes and their role in the design of interactive technologies 5
Augmenting Surgery: Medical Students’ Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre- Operative Planning 5
The self’s choice: Priming attentional focus on bodily self promotes loss frequency bias 5
Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement 5
Editorial: Using virtual environments to understand behavior 5
Master Splinter and the challenge of personalization in education 5
Personality Traits and Cardiotoxicity Arising From Cancer Treatments : An Hypothesized Relationship 5
Changing Avatars, Changing Selves? the Influence of Social and Contextual Expectations on Digital Rendition of Identity 5
Totale 2.352
Categoria #
all - tutte 9.758
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 9.758


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202473 0 0 0 0 0 0 0 7 1 12 24 29
2024/20252.294 35 54 68 86 48 54 28 93 188 77 970 593
Totale 2.367