Triberti, Stefano
 Distribuzione geografica
Continente #
AS - Asia 2.296
EU - Europa 680
SA - Sud America 420
NA - Nord America 213
AF - Africa 27
OC - Oceania 8
Totale 3.644
Nazione #
SG - Singapore 1.910
IT - Italia 409
BR - Brasile 352
US - Stati Uniti d'America 189
CN - Cina 117
RU - Federazione Russa 108
VN - Vietnam 98
NL - Olanda 59
HK - Hong Kong 47
GB - Regno Unito 34
EC - Ecuador 32
FR - Francia 29
BD - Bangladesh 25
AR - Argentina 20
IN - India 17
ID - Indonesia 16
MX - Messico 14
DE - Germania 13
PH - Filippine 11
ZA - Sudafrica 11
TR - Turchia 10
CO - Colombia 7
AU - Australia 6
MY - Malesia 6
PK - Pakistan 6
CA - Canada 5
IQ - Iraq 5
MA - Marocco 5
JP - Giappone 4
SA - Arabia Saudita 4
UZ - Uzbekistan 4
CH - Svizzera 3
DO - Repubblica Dominicana 3
PY - Paraguay 3
TN - Tunisia 3
VE - Venezuela 3
AE - Emirati Arabi Uniti 2
BG - Bulgaria 2
DZ - Algeria 2
EG - Egitto 2
ES - Italia 2
FI - Finlandia 2
GA - Gabon 2
HR - Croazia 2
IE - Irlanda 2
KR - Corea 2
KZ - Kazakistan 2
NP - Nepal 2
NZ - Nuova Zelanda 2
OM - Oman 2
PE - Perù 2
PT - Portogallo 2
SI - Slovenia 2
SM - San Marino 2
SO - Somalia 2
AL - Albania 1
AT - Austria 1
AZ - Azerbaigian 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BY - Bielorussia 1
CR - Costa Rica 1
EE - Estonia 1
HU - Ungheria 1
IL - Israele 1
IR - Iran 1
LT - Lituania 1
PR - Porto Rico 1
PS - Palestinian Territory 1
RO - Romania 1
SE - Svezia 1
TH - Thailandia 1
UA - Ucraina 1
Totale 3.644
Città #
Singapore 239
Ashburn 85
Milan 80
Beijing 50
Hong Kong 39
Ho Chi Minh City 38
Moscow 33
Guayaquil 30
Rome 23
Naples 18
São Paulo 18
Hanoi 17
Rio de Janeiro 11
Council Bluffs 7
Los Angeles 7
Osasco 7
Ravenna 7
Boardman 6
Brasília 6
Campinas 6
Concord 6
Dhaka 6
Florianópolis 6
Guarulhos 6
Haiphong 6
Venice 6
Amsterdam 5
Biên Hòa 5
Central 5
Florence 5
L'Haÿ-les-Roses 5
Munich 5
Padua 5
Pasay 5
Salvador 5
Turin 5
Brindisi 4
Bury 4
Cagliari 4
Kolkata 4
Manaus 4
Mexico City 4
Pisa 4
Santo André 4
Shanghai 4
Asunción 3
Baguio City 3
Bari 3
Belo Horizonte 3
Bologna 3
Brooklyn 3
Cape Town 3
Croydon 3
Curitiba 3
Erbil 3
Fortaleza 3
Frankfurt am Main 3
Johannesburg 3
Manchester 3
Moffat 3
Newark 3
Pontedera 3
Puchong Batu Dua Belas 3
Recife 3
Ribeirão Preto 3
San Bonifacio 3
San Jose 3
Santa Clara 3
Santa Luzia 3
Sorocaba 3
Sydney 3
Tashkent 3
Thái Nguyên 3
Tokyo 3
Airola 2
Ancona 2
Anápolis 2
Atlanta 2
Balneário Camboriú 2
Baltimore 2
Barletta 2
Bergamo 2
Betim 2
Botucatu 2
Braço do Norte 2
Buenos Aires 2
Camaçari 2
Campbell 2
Can Tho 2
Canoas 2
Casirate d'Adda 2
Casoria 2
Catania 2
Chennai 2
Conselheiro Lafaiete 2
Contagem 2
Coventry 2
Curio 2
Cáceres 2
Da Nang 2
Totale 988
Nome #
Validation of the Italian Version of the Brief Emotional Intelligence Scale (BEIS-10) 295
Psicologia dei videogiochi: Mente, Identità, Esperienza nei Mondi Virtuali 172
ITMI: The use of Immersive Technologies to promote Moral Intuitions 154
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 148
User experience : psicologia degli oggetti, degli utenti e dei contesti d'uso 142
Moral positioning in video games and its relation with dispositional traits : the emergence of a social dimension 141
“You do not get cancer by chance” : Communicating the role of environmental causes in cancer diseases and the risk of a “guilt rhetoric” 140
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization 135
Editorial: On the “Human” in Human-Artificial Intelligence Interaction 124
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence 118
Longer the game, better the sleep: intense video game playing is associated to better sleep quality and better daytime functioning 96
Trusting decisions: Doctors’ attitudes towards explanation by artificial intelligence 84
Videogames for Emotion Regulation: A Systematic Review 55
Artificial Intelligence in mental health: professionals' attitudes towards AI as a psychotherapist 47
Exchanging Social Information in Online Social Games 47
The Efficacy of Psychological Intervention on Body Image in Breast Cancer Patients and Survivors : A Systematic-Review and Meta-Analysis 45
Cancer patients’ participation and commitment to psychological interventions : a scoping review 44
Is explanation a marketing problem? The quest for trust in artificial intelligence and two conflicting solutions 44
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 39
A Scoping Review of Flow Research 35
Utilitarian choice and self-serving cognitive distortions: using VR to investigate adolescents’ responses and enhance interventions 35
Psicologia dei Videogiochi : come i mondi virtuali influenzano mente e comportamento 31
Giocando s' impara? Alla ricerca delle proprietà educative “elevate” di giochi e videogiochi 30
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers 28
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 28
A Grade for Artificial Intelligence: A Study on School Teachers’ Ability to Identify Assignments Written by Generative Artificial Intelligence 28
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 27
A “Third Wheel” Effect in Health Decision Making Involving Artificial Entities : A Psychological Perspective 27
Artificial Intelligence in Healthcare Practice: How to Tackle the “Human” Challenge 25
Assessing the emotional state of job applicants through a virtual reality simulation: A psycho-physiological study 25
Reward-dependent dynamics and changes in risk taking in the Balloon Analogue Risk Task 24
A Machine of Many Faces: On the Issue of Interface in Artificial Intelligence and Tools from User Experience 24
“Better than my professor?” How to develop artificial intelligence tools for higher education 23
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 23
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis 23
User-centered virtual reality for promoting relaxation: An innovative approach 23
Being in an Avatar : Action and Embodiment in a Digital Me 22
A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample 22
Avatars and the Disease : Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients 22
The Brain at Play: Investigating Motivational Factors and Perceived Effects of High-level Problem-solving in Video Games 22
Analisi delle condotte fatali 22
Patient engagement: A consumer-centered model to innovate healthcare 21
How to make big decisions: A cross-sectional study on the decision making process in life choices 21
Ageing positively with digital games 21
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment 21
Team Formation for Human-Artificial Intelligence Collaboration in the Workplace: A Goal Programming Model to Foster Organizational Change 21
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility 20
eHealth for improving quality of life in breast cancer patients: A systematic review 20
How to make big decisions: A cross-sectional study on the decision making process in life choices 20
Bridging museum mission to visitors’ experience. Activity, meanings, interactions, technology 19
Le emozioni tra cura e malattia: nuove strade della psicologia della salute 19
Augmenting Surgery: Medical Students’ Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre- Operative Planning 19
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 19
Digital interventions to support morality: A scoping review 19
The Role of Emotion-Related Abilities in the Quality of Life of Breast Cancer Survivors: A Systematic Review 19
Enabling ehealth as a pathway for patient engagement: A toolkit for medical practice 19
On social presence: Theories, methodologies, and guidelines for the innovative contexts of computer-mediated learning 19
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial 18
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 17
Unconscious goal pursuit primes attitudes towards technology usage : a virtual reality experiment 17
Patient Centered Virtual Reality: An Opportunity To Improve The Quality Of Patient's Experience 17
Breast cancer survivors’ attitudes towards internet-based psychotherapy 17
Press to grasp: how action dynamics shape object categorization 17
Cancer patients’ participation and commitment to psychological interventions : a scoping review 17
Master Splinter and the challenge of personalization in education 17
Patient empowerment for cancer patients through a novel ICT infrastructure 17
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training : a systematic review 17
The quest for engaging AmI : patient engagement and experience design tools to promote effective assisted living 17
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases 17
Cognitive Biases in Chronic Illness and Their Impact on Patients' Commitment 17
A P5 Approach to m-Health : Design Suggestions for Advanced Mobile Health Technology 17
Transformative interactions: Designing positive technologies to foster self-transcendence and meaning 17
Serious Games as Positive Technologies for Individual and Group Flourishing 16
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications 16
Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients 16
The Impact of Unsupportive Social Support on the Injured Self in Breast Cancer Patients 16
Virtual Reality Body Swapping : A Tool for Modifying the Allocentric Memory of the Body 15
Social distancing is the right thing to do: Dark Triad behavioral correlates in the COVID-19 quarantine 15
Using and intending : How personal intentions can influence the user experience of interactive technologies 15
Being there but where? Sense of presence theory for virtual reality applications 14
Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia : A Systematic Review 14
Presence-Inducing Media for Mental Health Applications 14
Psychological benefits of a sport-based program for female cancer survivors : The role of social connections 14
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students 14
eHealth for improving quality of life in breast cancer patients: A systematic review [Cancer Treatm. Rev. 74C (2019) 1-14 14
The motivation journey: A grounded theory study on female cancer survivors’ experience of a psychological intervention for quality of life 14
eHealth for improving quality of life in breast cancer patients: A systematic review 14
Injured Self : Autobiographical Memory, Self-Concept, and Mental Health Risk in Breast Cancer Survivors 13
The self’s choice: Priming attentional focus on bodily self promotes loss frequency bias 13
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 13
Persone Migranti e Instagram Reels: una Revisione Narrativa sui Microformati Visivi per l’Apprendimento Informale della Lingua L2 13
Flowing Technologies: The Role of Flow and Related Constructs in Human-Computer Interaction 13
When time slows down: temporal distortion and addictive social media use 13
In the eye of a quiet storm: A critical incident study on the quarantine experience during the coronavirus pandemic 13
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication 13
The dual path of the technology acceptance model: An application of machine learning cardiotocography in delivery rooms 12
The choices that make you: Personality and life area influence cognitive processing of life-relevant 12
Being Present in Action : a Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances 12
Giving (Back) a Role to Patients in the Delivery of Healthcare Services: Theoretical Roots of Patient Engagement 12
Positive and Transformative Technologies for Active Ageing 12
Totale 3.597
Categoria #
all - tutte 15.237
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 15.237


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202473 0 0 0 0 0 0 0 7 1 12 24 29
2024/20252.535 35 54 68 86 48 54 28 93 188 77 970 834
2025/20261.106 165 71 224 245 321 80 0 0 0 0 0 0
Totale 3.714