The several benefits associated with the use of exergames in relation to various domains of a physical and cognitive nature are the basis for the application of these tools in many areas related to the promotion of health and well-being. Many studies have highlighted how these cognitive domains, together with an adequate emotional regulation, turn out to be fundamental elements at the basis of learning processes. Our study dealt with analyzing the effects of balance training using exergames on selective attention, executive functions and on some important components of affectivity. The results obtained were compared with those obtained through an aerobic training session. The research was conducted on a sample made up of 23 able-bodied university students (mean age 28 ± 6). The results showed a significantly higher level of dominance in post-test exergames than in aerobic training (0<0,5). These results indicate the potential of exergames in implementing mood and promoting positive emotional states. Further research is needed for a deeper analysis of cognitive function and a check about the applicability of exergames programs in ad hoc structured didactic paths, with the aim of inserting a cognitive / motor training in programs of school or university learning.

EFFECTS OF A BALANCE EXERGAMING ON EMOTIONS AND COGNITIVE FUNCTIONS. EXPERIMENTAL ANALYSIS AND LEARNING IMPLICATIONS.

Anna Maria Mariani;
2022-01-01

Abstract

The several benefits associated with the use of exergames in relation to various domains of a physical and cognitive nature are the basis for the application of these tools in many areas related to the promotion of health and well-being. Many studies have highlighted how these cognitive domains, together with an adequate emotional regulation, turn out to be fundamental elements at the basis of learning processes. Our study dealt with analyzing the effects of balance training using exergames on selective attention, executive functions and on some important components of affectivity. The results obtained were compared with those obtained through an aerobic training session. The research was conducted on a sample made up of 23 able-bodied university students (mean age 28 ± 6). The results showed a significantly higher level of dominance in post-test exergames than in aerobic training (0<0,5). These results indicate the potential of exergames in implementing mood and promoting positive emotional states. Further research is needed for a deeper analysis of cognitive function and a check about the applicability of exergames programs in ad hoc structured didactic paths, with the aim of inserting a cognitive / motor training in programs of school or university learning.
2022
exergames, aerobic exercise, learning, dominance, balance training
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12607/19541
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