Game-based learning (GBL) provides direct experience, reflec- tion, and self-assessment opportunities. To support their knowl- edge and expertise on GBL, a group of Italian teachers volunteered in a four-month, free-access online training on GBL characteristics and GBL design to take games in school during the pandemic. Before the training, teachers had very high and generalized trust in relation to the potential of GBL, despite limited exposure. After the training, teachers developed more insightful opinions and expectations, strengthening their posi- tive feeling of GBL. The study also analyzed teachers’ method- ological choices and skills in implementing GBL activities in blended and digital learning environments. Teachers used games for different goals to promote student engagement and academic continuity in times of crisis, but also as a flexible and effective environment to promote active learning strategies in both face to face and distance education.

Training Teachers to Design Game-Based Learning Activities: Evidence from a Pilot Project

Tinterri, Andrea
2023-01-01

Abstract

Game-based learning (GBL) provides direct experience, reflec- tion, and self-assessment opportunities. To support their knowl- edge and expertise on GBL, a group of Italian teachers volunteered in a four-month, free-access online training on GBL characteristics and GBL design to take games in school during the pandemic. Before the training, teachers had very high and generalized trust in relation to the potential of GBL, despite limited exposure. After the training, teachers developed more insightful opinions and expectations, strengthening their posi- tive feeling of GBL. The study also analyzed teachers’ method- ological choices and skills in implementing GBL activities in blended and digital learning environments. Teachers used games for different goals to promote student engagement and academic continuity in times of crisis, but also as a flexible and effective environment to promote active learning strategies in both face to face and distance education.
2023
Game-based learning; teacher training; videogames in education; online and blended learning; teacher self-efficacy; distance learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12607/44495
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