The article presents the design of a game-based learning (GBL) educational activity centered around a philosophical investigative adventure created for this purpose, Socrates on Trial. It demonstrates how careful instructional design allows to align learning and game objectives. With appropriate training, teachers can take on the role of game designers and develop impactful educational games supporting the acquisition of both disciplinary (philosophy) and transversal knowledge and skills.

Teaching philosophy with investigative adventures: from instructional design to game design (and back!)

Marco Fenici
2025-01-01

Abstract

The article presents the design of a game-based learning (GBL) educational activity centered around a philosophical investigative adventure created for this purpose, Socrates on Trial. It demonstrates how careful instructional design allows to align learning and game objectives. With appropriate training, teachers can take on the role of game designers and develop impactful educational games supporting the acquisition of both disciplinary (philosophy) and transversal knowledge and skills.
2025
Game-based learning, game design, teaching philosophy, constructive alignment, Socrates
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12607/58621
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