Rega, Angelo
 Distribuzione geografica
Continente #
AS - Asia 1.057
EU - Europa 843
NA - Nord America 759
SA - Sud America 399
AF - Africa 60
OC - Oceania 11
Totale 3.129
Nazione #
US - Stati Uniti d'America 718
IT - Italia 463
SG - Singapore 412
BR - Brasile 284
CN - Cina 188
RU - Federazione Russa 79
HK - Hong Kong 75
VN - Vietnam 75
GB - Regno Unito 65
FR - Francia 53
AR - Argentina 41
IN - India 38
NL - Olanda 36
CO - Colombia 29
TR - Turchia 29
IR - Iran 25
PH - Filippine 25
ES - Italia 23
ID - Indonesia 23
BD - Bangladesh 22
MX - Messico 21
PK - Pakistan 21
IQ - Iraq 20
MY - Malesia 19
ZA - Sudafrica 18
IE - Irlanda 17
SA - Arabia Saudita 15
EG - Egitto 13
GR - Grecia 12
VE - Venezuela 12
DE - Germania 11
EC - Ecuador 11
IL - Israele 11
UZ - Uzbekistan 11
UA - Ucraina 10
PL - Polonia 9
CA - Canada 8
MA - Marocco 8
RO - Romania 8
AU - Australia 7
BT - Bhutan 7
MT - Malta 7
SE - Svezia 7
BE - Belgio 6
JP - Giappone 6
LT - Lituania 6
PE - Perù 6
PY - Paraguay 6
CL - Cile 5
ET - Etiopia 5
JO - Giordania 5
KR - Corea 5
CZ - Repubblica Ceca 4
HU - Ungheria 4
SK - Slovacchia (Repubblica Slovacca) 4
TN - Tunisia 4
UY - Uruguay 4
AE - Emirati Arabi Uniti 3
BA - Bosnia-Erzegovina 3
CH - Svizzera 3
DZ - Algeria 3
FI - Finlandia 3
TH - Thailandia 3
TW - Taiwan 3
AT - Austria 2
BH - Bahrain 2
DO - Repubblica Dominicana 2
HN - Honduras 2
IS - Islanda 2
JM - Giamaica 2
KZ - Kazakistan 2
LB - Libano 2
LV - Lettonia 2
MU - Mauritius 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
PT - Portogallo 2
QA - Qatar 2
SB - Salomone, isole 2
SY - Repubblica araba siriana 2
UG - Uganda 2
BB - Barbados 1
BG - Bulgaria 1
BO - Bolivia 1
CU - Cuba 1
GA - Gabon 1
HR - Croazia 1
KE - Kenya 1
KG - Kirghizistan 1
MN - Mongolia 1
NA - Namibia 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PG - Papua Nuova Guinea 1
SN - Senegal 1
SV - El Salvador 1
TG - Togo 1
Totale 3.129
Città #
Ashburn 276
San Jose 215
Singapore 198
Naples 102
Hong Kong 60
Beijing 57
Rome 56
Moscow 38
Milan 36
Council Bluffs 35
Ho Chi Minh City 27
São Paulo 23
Bari 20
Hanoi 15
Medellín 14
Dublin 13
Santa Clara 13
Tower Hamlets 11
Tashkent 10
Athens 9
Bologna 9
Catania 9
Lahore 9
Rio de Janeiro 9
Los Angeles 8
Paris 8
Florence 7
Ithaca 7
Jeddah 7
New York 7
Stockholm 7
Buenos Aires 6
Caracas 6
Goiânia 6
Hull 6
Jakarta 6
Kuala Lumpur 6
Kyiv 6
Orem 6
Palermo 6
Quezon City 6
Riyadh 6
Secaucus 6
Southampton 6
Tel Aviv 6
Addis Ababa 5
Amsterdam 5
Birkirkara 5
Bogotá 5
Durango 5
Istanbul 5
Johannesburg 5
Mumbai 5
Quito 5
Turin 5
Weifang 5
Çankaya 5
Belo Horizonte 4
Boardman 4
Bratislava 4
Bucharest 4
Cairo 4
Camden 4
Cape Town 4
Cascavel 4
Delhi 4
Falkenstein 4
Haifa 4
Haiphong 4
Jiutepec 4
Karbala 4
Lima 4
Manaus 4
Montevideo 4
Nasugbu 4
New Delhi 4
Porto Alegre 4
Schio 4
Seoul 4
Sydney 4
Thessaloniki 4
Warsaw 4
Šiauliai 4
Albuquerque 3
Americana 3
Amman 3
Ankara 3
Augusta 3
Baghdad 3
Bangkok 3
Bartın 3
Biên Hòa 3
Blanes 3
Bridgewater 3
Brno 3
Brussels 3
Budapest 3
Campinas 3
Campo Grande 3
Castelli Calepio 3
Totale 1.614
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 193
Liar (Language Interface for Autistic Rehabilitation) 167
Reflective Functions and Parent Training in ODD 126
Virtual reality and emotion regulation: A systematic review 82
Using virtual reality to learning in children with SEN. 79
Astras 76
International day of persons with disabilities 69
Examining Predictors of Different ABA Treatments: A Systematic Review 66
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 65
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 64
Quaderni di psicologia dell’educazione (II edizione) 62
SISINE: Teaching negotiation through a multiplayer online role playing game 62
Utilitarian choice and self-serving cognitive distortions: using VR to investigate adolescents’ responses and enhance interventions 60
The Importance of Mentalization Skills for Job Success 58
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 52
Asperger's and virtual reality 52
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 50
Video Modeling and Social Skills Learning in ASD-HF 49
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 49
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 46
Toward tutoring systems inspired by applied behavioral analysis 45
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 45
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 43
A descriptive survey on New Learning Technologies: a sample of Italian teachers 42
Magic Glow: Interactive Educational Tool 41
Approaches to embed bio-inspired computational algorithms in educational and serious games 40
A model of reaching that integrates reinforcement learning and population encoding of postures 40
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 40
Using Technology to Identify Children With Autism Through Motor Abnormalities 38
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 37
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 36
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 36
The effectiveness of the metacognitive model with children in disadvantaged conditions 35
Robotics exhibits for science centres. Some prototypes 35
Micro-movement as an objectivemeasure to assess autism spectrum disorder 35
Development of emotional skills through videomodeling: A case study with a non-verbal participant 35
"TED": Teaching educational device, a digital tool to educational practice for special needs 34
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 33
Using virtual reality to improve learning in children with ADHD 33
Multisensory Educational Materials: Five Senses to Learn 32
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 32
Movement detection software to enhance autism assessment processes 31
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 31
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 31
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 31
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 31
A deep learning latent variable model to identify children with autism through motor abnormalities 30
Virtual Reality and ADHD: a review of literature 30
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 30
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 30
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 30
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 29
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 29
Emotional education in early onset schizophrenia and asperger's syndrome 29
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 28
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 28
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 28
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 28
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 27
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 27
Assessment and Assisted Training Software for ADHD 27
Virtual Reality and Learning in Children with SEN 27
Wandbot 3.0 25
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 25
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 24
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 23
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 23
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 22
Comunicative Challenges and Augmented Reality for ASD 22
Technology to enhance Hands-on Psycho-pedagogical Practices 22
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 22
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 21
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 20
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 19
Are Health Technologies Truly Accepted by Healthcare Professionals? Data from an Exploratory Study on Professionals Involved in Assisting People with Disabilities 16
TEACHING SELF-CARE SKILLS TO CHILDREN WITH AUTISM USING TABLET PC AND VIDEO MODELING IN NATURAL ENVIRONMENT 13
AUTOMATING DATA COLLECTION AND ANALYSIS IN PSYCHOLOGICAL AND EDUCATIONAL TREATMENTS FOR AUTISM 12
A REVIEW OF SCIENTIFIC STUDIES ON THE EFFECTIVENESS OF SPEECH-GENERATING DEVICES TO STIMULATE COMMUNICATION IN PEOPLE WITH AUTISM 11
Bridging Technology and Learning: A Case Study on the Role of Augmented Reality in Teaching Daily Life Skills to Individuals with Autism 11
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 11
The Impact of COVID-19 on Learning Loss in Elementary School Students: A Comparative Study of Academic Performance Across Grades 11
Editorial: AI innovations in education: adaptive learning and beyond 9
Totale 3.288
Categoria #
all - tutte 12.116
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 12.116


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.166 69 86 59 69 93 49 58 62 193 104 172 152
2025/20262.122 158 64 145 269 237 79 165 346 287 308 64 0
Totale 3.288