Rega, Angelo
 Distribuzione geografica
Continente #
AS - Asia 1.172
EU - Europa 939
NA - Nord America 829
SA - Sud America 402
AF - Africa 62
OC - Oceania 11
Totale 3.415
Nazione #
US - Stati Uniti d'America 777
IT - Italia 551
SG - Singapore 418
BR - Brasile 284
CN - Cina 204
BD - Bangladesh 103
RU - Federazione Russa 79
HK - Hong Kong 78
VN - Vietnam 77
GB - Regno Unito 65
FR - Francia 53
AR - Argentina 41
NL - Olanda 39
IN - India 38
TR - Turchia 30
CO - Colombia 29
ES - Italia 28
PH - Filippine 28
IR - Iran 25
ID - Indonesia 24
MX - Messico 21
PK - Pakistan 21
IQ - Iraq 20
MY - Malesia 20
ZA - Sudafrica 18
IE - Irlanda 17
CA - Canada 16
SA - Arabia Saudita 15
EC - Ecuador 14
EG - Egitto 13
GR - Grecia 12
VE - Venezuela 12
DE - Germania 11
IL - Israele 11
UZ - Uzbekistan 11
UA - Ucraina 10
PL - Polonia 9
MA - Marocco 8
RO - Romania 8
AU - Australia 7
BT - Bhutan 7
JP - Giappone 7
MT - Malta 7
SE - Svezia 7
BE - Belgio 6
LT - Lituania 6
PE - Perù 6
PY - Paraguay 6
CL - Cile 5
ET - Etiopia 5
JO - Giordania 5
KR - Corea 5
CZ - Repubblica Ceca 4
HU - Ungheria 4
JM - Giamaica 4
SK - Slovacchia (Repubblica Slovacca) 4
TN - Tunisia 4
UY - Uruguay 4
AE - Emirati Arabi Uniti 3
BA - Bosnia-Erzegovina 3
CH - Svizzera 3
DZ - Algeria 3
FI - Finlandia 3
TH - Thailandia 3
TW - Taiwan 3
AT - Austria 2
BH - Bahrain 2
DO - Repubblica Dominicana 2
HN - Honduras 2
IS - Islanda 2
KZ - Kazakistan 2
LB - Libano 2
LV - Lettonia 2
MU - Mauritius 2
NG - Nigeria 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
PT - Portogallo 2
QA - Qatar 2
SB - Salomone, isole 2
SY - Repubblica araba siriana 2
UG - Uganda 2
BB - Barbados 1
BG - Bulgaria 1
BO - Bolivia 1
CR - Costa Rica 1
CU - Cuba 1
GA - Gabon 1
HR - Croazia 1
KE - Kenya 1
KG - Kirghizistan 1
MN - Mongolia 1
NA - Namibia 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
PG - Papua Nuova Guinea 1
SN - Senegal 1
SV - El Salvador 1
TG - Togo 1
Totale 3.415
Città #
Ashburn 282
San Jose 215
Singapore 201
Naples 124
Hong Kong 63
Beijing 61
Rome 59
Milan 46
Moscow 38
Council Bluffs 36
Ho Chi Minh City 27
São Paulo 23
Bari 21
Santa Clara 20
Hanoi 15
Medellín 14
Dublin 13
Los Angeles 12
Tower Hamlets 11
New York 10
Tashkent 10
Athens 9
Bologna 9
Catania 9
Lahore 9
Rio de Janeiro 9
Orta di Atella 8
Paris 8
Quito 8
Florence 7
Ithaca 7
Jeddah 7
Palermo 7
Stockholm 7
Toronto 7
Buenos Aires 6
Caracas 6
Goiânia 6
Hull 6
Jakarta 6
Kuala Lumpur 6
Kyiv 6
Orem 6
Quezon City 6
Riyadh 6
Secaucus 6
Southampton 6
Tel Aviv 6
Addis Ababa 5
Amsterdam 5
Birkirkara 5
Boardman 5
Bogotá 5
Buffalo 5
Dallas 5
Durango 5
Istanbul 5
Johannesburg 5
Mumbai 5
Turin 5
Weifang 5
Çankaya 5
Belo Horizonte 4
Bergamo 4
Bratislava 4
Bucharest 4
Cagayan de Oro 4
Cairo 4
Camden 4
Cape Town 4
Cascavel 4
Delhi 4
Falkenstein 4
Haifa 4
Haiphong 4
Jiutepec 4
Karbala 4
Lima 4
Manaus 4
Molfetta 4
Montevideo 4
Nasugbu 4
New Delhi 4
Porto Alegre 4
Schio 4
Seoul 4
Sydney 4
Thessaloniki 4
Warsaw 4
Šiauliai 4
Albuquerque 3
Alexandria 3
Almería 3
Americana 3
Amman 3
Ankara 3
Augusta 3
Baghdad 3
Bangkok 3
Bartın 3
Totale 1.702
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 280
Liar (Language Interface for Autistic Rehabilitation) 178
Reflective Functions and Parent Training in ODD 127
Virtual reality and emotion regulation: A systematic review 84
International day of persons with disabilities 80
Using virtual reality to learning in children with SEN. 79
Astras 76
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 71
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 70
Examining Predictors of Different ABA Treatments: A Systematic Review 69
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 68
Asperger's and virtual reality 64
Quaderni di psicologia dell’educazione (II edizione) 64
SISINE: Teaching negotiation through a multiplayer online role playing game 62
Utilitarian choice and self-serving cognitive distortions: using VR to investigate adolescents’ responses and enhance interventions 62
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 59
The Importance of Mentalization Skills for Job Success 59
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 52
Toward tutoring systems inspired by applied behavioral analysis 51
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 51
Video Modeling and Social Skills Learning in ASD-HF 50
Emotional education in early onset schizophrenia and asperger's syndrome 50
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 46
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 44
A descriptive survey on New Learning Technologies: a sample of Italian teachers 43
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 43
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 42
Virtual Reality and Learning in Children with SEN 41
A model of reaching that integrates reinforcement learning and population encoding of postures 41
Magic Glow: Interactive Educational Tool 41
Approaches to embed bio-inspired computational algorithms in educational and serious games 40
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 40
Using Technology to Identify Children With Autism Through Motor Abnormalities 38
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 37
Development of emotional skills through videomodeling: A case study with a non-verbal participant 36
"TED": Teaching educational device, a digital tool to educational practice for special needs 36
The effectiveness of the metacognitive model with children in disadvantaged conditions 35
Robotics exhibits for science centres. Some prototypes 35
Micro-movement as an objectivemeasure to assess autism spectrum disorder 35
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 34
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 34
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 34
Using virtual reality to improve learning in children with ADHD 34
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 33
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 33
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 33
A deep learning latent variable model to identify children with autism through motor abnormalities 32
Multisensory Educational Materials: Five Senses to Learn 32
Virtual Reality and ADHD: a review of literature 32
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 32
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 32
Movement detection software to enhance autism assessment processes 31
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 31
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 30
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 30
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 30
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 29
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 29
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 28
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 28
Assessment and Assisted Training Software for ADHD 28
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 27
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 26
Wandbot 3.0 25
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 25
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 24
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 23
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 23
Comunicative Challenges and Augmented Reality for ASD 23
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 23
Technology to enhance Hands-on Psycho-pedagogical Practices 22
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 22
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 21
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 19
Are Health Technologies Truly Accepted by Healthcare Professionals? Data from an Exploratory Study on Professionals Involved in Assisting People with Disabilities 17
TEACHING SELF-CARE SKILLS TO CHILDREN WITH AUTISM USING TABLET PC AND VIDEO MODELING IN NATURAL ENVIRONMENT 13
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 13
AUTOMATING DATA COLLECTION AND ANALYSIS IN PSYCHOLOGICAL AND EDUCATIONAL TREATMENTS FOR AUTISM 13
A REVIEW OF SCIENTIFIC STUDIES ON THE EFFECTIVENESS OF SPEECH-GENERATING DEVICES TO STIMULATE COMMUNICATION IN PEOPLE WITH AUTISM 12
Bridging Technology and Learning: A Case Study on the Role of Augmented Reality in Teaching Daily Life Skills to Individuals with Autism 12
Editorial: AI innovations in education: adaptive learning and beyond 12
The Impact of COVID-19 on Learning Loss in Elementary School Students: A Comparative Study of Academic Performance Across Grades 11
Totale 3.574
Categoria #
all - tutte 13.398
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 13.398


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.166 69 86 59 69 93 49 58 62 193 104 172 152
2025/20262.402 158 64 145 269 237 79 165 346 287 308 209 135
2026/20276 6 0 0 0 0 0 0 0 0 0 0 0
Totale 3.574