Rega, Angelo
 Distribuzione geografica
Continente #
EU - Europa 543
AS - Asia 485
SA - Sud America 209
NA - Nord America 122
AF - Africa 23
OC - Oceania 9
Totale 1.391
Nazione #
SG - Singapore 300
IT - Italia 259
BR - Brasile 172
US - Stati Uniti d'America 103
RU - Federazione Russa 75
FR - Francia 41
GB - Regno Unito 37
HK - Hong Kong 29
NL - Olanda 28
CN - Cina 20
TR - Turchia 18
ES - Italia 17
IE - Irlanda 17
VN - Vietnam 17
CO - Colombia 15
IR - Iran 15
PH - Filippine 15
GR - Grecia 12
IN - India 11
MX - Messico 11
IQ - Iraq 10
BD - Bangladesh 9
AR - Argentina 8
MY - Malesia 8
ZA - Sudafrica 8
AU - Australia 7
DE - Germania 7
RO - Romania 7
LT - Lituania 6
UA - Ucraina 6
ID - Indonesia 5
MT - Malta 5
EC - Ecuador 4
EG - Egitto 4
IL - Israele 4
KR - Corea 4
PE - Perù 4
PK - Pakistan 4
BE - Belgio 3
CZ - Repubblica Ceca 3
DZ - Algeria 3
FI - Finlandia 3
HU - Ungheria 3
JP - Giappone 3
SK - Slovacchia (Repubblica Slovacca) 3
VE - Venezuela 3
CA - Canada 2
IS - Islanda 2
JM - Giamaica 2
KZ - Kazakistan 2
LV - Lettonia 2
MU - Mauritius 2
PL - Polonia 2
PT - Portogallo 2
PY - Paraguay 2
SB - Salomone, isole 2
TH - Thailandia 2
UZ - Uzbekistan 2
AE - Emirati Arabi Uniti 1
AT - Austria 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BH - Bahrain 1
CH - Svizzera 1
ET - Etiopia 1
HN - Honduras 1
JO - Giordania 1
KE - Kenya 1
KG - Kirghizistan 1
LB - Libano 1
MA - Marocco 1
NA - Namibia 1
NI - Nicaragua 1
OM - Oman 1
PA - Panama 1
SA - Arabia Saudita 1
SN - Senegal 1
TN - Tunisia 1
UY - Uruguay 1
Totale 1.391
Città #
Singapore 166
Naples 62
Rome 45
Moscow 38
Milan 16
Hong Kong 15
Ashburn 14
São Paulo 14
Dublin 13
Bari 11
Athens 10
Bologna 9
Medellín 9
Beijing 8
Ho Chi Minh City 7
Ithaca 7
Durango 5
Hull 5
Kyiv 5
Paris 5
Quezon City 5
Weifang 5
Cascavel 4
Catania 4
Delhi 4
Dhaka 4
Falkenstein 4
Goiânia 4
Nasugbu 4
Rio de Janeiro 4
Schio 4
Seoul 4
Southampton 4
Sydney 4
Çankaya 4
Šiauliai 4
Albuquerque 3
Amsterdam 3
Ankara 3
Augusta 3
Bartın 3
Belo Horizonte 3
Birkirkara 3
Blanes 3
Bratislava 3
Bridgewater 3
Brno 3
Bucharest 3
Budapest 3
Campo Grande 3
Caracas 3
Castelli Calepio 3
Draper 3
Florence 3
George Town 3
Hackney 3
Hanoi 3
Helsinki 3
Houston 3
Lahore 3
Lima 3
Los Angeles 3
Manaus 3
Modena 3
Palermo 3
Popeşti-Leordeni 3
Puchong Batu Dua Belas 3
Quito 3
Santa Maria 3
Sesto San Giovanni 3
Tel Aviv 3
Tralee 3
Zaragoza 3
Afragola 2
Akureyri 2
Alessandria 2
Almaty 2
Americana 2
Aracaju 2
Baghdad 2
Bangkok 2
Bauru 2
Betim 2
Boardman 2
Bogotá 2
Bolzano 2
Brighton 2
Bucaramanga 2
Bulciago 2
Cachoeirinha 2
Cagayan de Oro 2
Cajamar 2
Campinas 2
Canberra 2
Cape Town 2
Chicago 2
Ciudad del Este 2
District Heights 2
Dongyang 2
Enschede 2
Totale 695
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 143
Liar (Language Interface for Autistic Rehabilitation) 89
Reflective Functions and Parent Training in ODD 67
Astras 55
Using virtual reality to learning in children with SEN. 45
Virtual reality and emotion regulation: A systematic review 42
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 36
Quaderni di psicologia dell’educazione (II edizione) 35
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 34
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 33
International day of persons with disabilities 32
The Importance of Mentalization Skills for Job Success 31
Examining Predictors of Different ABA Treatments: A Systematic Review 28
Asperger's and virtual reality 27
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 22
A model of reaching that integrates reinforcement learning and population encoding of postures 22
Magic Glow: Interactive Educational Tool 21
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 21
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 20
Toward tutoring systems inspired by applied behavioral analysis 19
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 19
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 19
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 19
SISINE: Teaching negotiation through a multiplayer online role playing game 19
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 19
The effectiveness of the metacognitive model with children in disadvantaged conditions 18
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 17
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 17
Approaches to embed bio-inspired computational algorithms in educational and serious games 16
Using Technology to Identify Children With Autism Through Motor Abnormalities 16
"TED": Teaching educational device, a digital tool to educational practice for special needs 16
Video Modeling and Social Skills Learning in ASD-HF 15
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 15
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 14
A deep learning latent variable model to identify children with autism through motor abnormalities 14
Multisensory Educational Materials: Five Senses to Learn 14
Micro-movement as an objectivemeasure to assess autism spectrum disorder 14
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 14
Wandbot 3.0 14
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 14
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 14
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 14
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 13
Robotics exhibits for science centres. Some prototypes 13
Development of emotional skills through videomodeling: A case study with a non-verbal participant 13
Virtual Reality and ADHD: a review of literature 13
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 13
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 12
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 12
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 12
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 12
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 12
A descriptive survey on New Learning Technologies: a sample of Italian teachers 11
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 11
Comunicative Challenges and Augmented Reality for ASD 11
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 11
Technology to enhance Hands-on Psycho-pedagogical Practices 11
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 11
Emotional education in early onset schizophrenia and asperger's syndrome 11
Using virtual reality to improve learning in children with ADHD 11
Movement detection software to enhance autism assessment processes 10
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 10
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 10
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 10
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 9
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 9
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 9
Virtual Reality and Learning in Children with SEN 8
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 8
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 8
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 7
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 6
null 3
Totale 1.493
Categoria #
all - tutte 7.603
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 7.603


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.182 69 86 59 69 96 49 62 64 196 106 172 154
2025/2026311 160 66 85 0 0 0 0 0 0 0 0 0
Totale 1.493