Rega, Angelo
 Distribuzione geografica
Continente #
AS - Asia 762
EU - Europa 643
SA - Sud America 282
NA - Nord America 226
AF - Africa 28
OC - Oceania 10
Totale 1.951
Nazione #
SG - Singapore 384
IT - Italia 333
BR - Brasile 223
US - Stati Uniti d'America 198
CN - Cina 101
RU - Federazione Russa 76
VN - Vietnam 71
HK - Hong Kong 65
GB - Regno Unito 56
FR - Francia 40
NL - Olanda 30
AR - Argentina 21
IR - Iran 21
CO - Colombia 18
ES - Italia 18
TR - Turchia 18
IE - Irlanda 17
MX - Messico 17
PH - Filippine 16
IN - India 12
GR - Grecia 11
ID - Indonesia 10
IQ - Iraq 10
MY - Malesia 10
DE - Germania 9
BD - Bangladesh 8
RO - Romania 8
ZA - Sudafrica 8
AU - Australia 7
PK - Pakistan 7
UA - Ucraina 7
EC - Ecuador 6
LT - Lituania 6
EG - Egitto 5
MT - Malta 5
PE - Perù 5
CA - Canada 4
IL - Israele 4
KR - Corea 4
BE - Belgio 3
CZ - Repubblica Ceca 3
DZ - Algeria 3
FI - Finlandia 3
HU - Ungheria 3
JP - Giappone 3
PL - Polonia 3
PY - Paraguay 3
SK - Slovacchia (Repubblica Slovacca) 3
TW - Taiwan 3
VE - Venezuela 3
AE - Emirati Arabi Uniti 2
IS - Islanda 2
JM - Giamaica 2
KZ - Kazakistan 2
LV - Lettonia 2
MA - Marocco 2
MU - Mauritius 2
PT - Portogallo 2
SB - Salomone, isole 2
TH - Thailandia 2
UG - Uganda 2
UY - Uruguay 2
UZ - Uzbekistan 2
AT - Austria 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BH - Bahrain 1
CH - Svizzera 1
CL - Cile 1
CU - Cuba 1
ET - Etiopia 1
GA - Gabon 1
HN - Honduras 1
JO - Giordania 1
KE - Kenya 1
KG - Kirghizistan 1
LB - Libano 1
NA - Namibia 1
NI - Nicaragua 1
NZ - Nuova Zelanda 1
OM - Oman 1
PA - Panama 1
SA - Arabia Saudita 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TN - Tunisia 1
Totale 1.951
Città #
Singapore 174
Naples 88
Ashburn 78
Hong Kong 50
Rome 50
Beijing 42
Moscow 38
Ho Chi Minh City 26
Milan 22
São Paulo 16
Bari 15
Hanoi 14
Dublin 13
Tower Hamlets 11
Bologna 9
Medellín 9
Santa Clara 9
Athens 7
Catania 7
Ithaca 7
Goiânia 6
Los Angeles 6
Durango 5
Hull 5
Kyiv 5
Lahore 5
Paris 5
Quezon City 5
Rio de Janeiro 5
Weifang 5
Belo Horizonte 4
Bucharest 4
Camden 4
Cascavel 4
Delhi 4
Falkenstein 4
Florence 4
Haiphong 4
Jiutepec 4
Manaus 4
Nasugbu 4
Porto Alegre 4
Schio 4
Seoul 4
Southampton 4
Sydney 4
Thessaloniki 4
Turin 4
Çankaya 4
Šiauliai 4
Albuquerque 3
Amsterdam 3
Ankara 3
Augusta 3
Bartın 3
Birkirkara 3
Biên Hòa 3
Blanes 3
Boardman 3
Bogotá 3
Bratislava 3
Bridgewater 3
Brno 3
Budapest 3
Campo Grande 3
Caracas 3
Castelli Calepio 3
Dhaka 3
Draper 3
George Town 3
Hackney 3
Helsinki 3
Houston 3
João Pessoa 3
Kuala Lumpur 3
Lima 3
Mexico City 3
Modena 3
Ninh Bình 3
Osasco 3
Palermo 3
Popeşti-Leordeni 3
Puchong Batu Dua Belas 3
Quito 3
Santa Maria 3
Sesto San Giovanni 3
Taipei 3
Tel Aviv 3
Thái Bình 3
Tralee 3
Warsaw 3
Ypsilanti 3
Zaragoza 3
Afragola 2
Akureyri 2
Alessandria 2
Almaty 2
Americana 2
Aracaju 2
Assis 2
Totale 960
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 154
Liar (Language Interface for Autistic Rehabilitation) 106
Reflective Functions and Parent Training in ODD 101
Virtual reality and emotion regulation: A systematic review 62
Astras 59
Using virtual reality to learning in children with SEN. 54
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 44
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 43
Quaderni di psicologia dell’educazione (II edizione) 42
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 41
International day of persons with disabilities 41
Examining Predictors of Different ABA Treatments: A Systematic Review 39
The Importance of Mentalization Skills for Job Success 39
Asperger's and virtual reality 35
Utilitarian choice and self-serving cognitive distortions: using VR to investigate adolescents’ responses and enhance interventions 35
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 33
SISINE: Teaching negotiation through a multiplayer online role playing game 33
Magic Glow: Interactive Educational Tool 31
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 28
A model of reaching that integrates reinforcement learning and population encoding of postures 28
Toward tutoring systems inspired by applied behavioral analysis 27
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 27
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 27
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 25
The effectiveness of the metacognitive model with children in disadvantaged conditions 24
Approaches to embed bio-inspired computational algorithms in educational and serious games 24
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 24
Using Technology to Identify Children With Autism Through Motor Abnormalities 24
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 24
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 24
Multisensory Educational Materials: Five Senses to Learn 23
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 23
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 23
Micro-movement as an objectivemeasure to assess autism spectrum disorder 22
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 22
"TED": Teaching educational device, a digital tool to educational practice for special needs 22
Assessment and Assisted Training Software for ADHD 21
A descriptive survey on New Learning Technologies: a sample of Italian teachers 21
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 21
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 21
Video Modeling and Social Skills Learning in ASD-HF 20
Wandbot 3.0 20
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 20
Virtual Reality and ADHD: a review of literature 20
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 19
Robotics exhibits for science centres. Some prototypes 19
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 19
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 18
Development of emotional skills through videomodeling: A case study with a non-verbal participant 18
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 18
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 18
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 17
Movement detection software to enhance autism assessment processes 17
A deep learning latent variable model to identify children with autism through motor abnormalities 17
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 17
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 17
Technology to enhance Hands-on Psycho-pedagogical Practices 17
Using virtual reality to improve learning in children with ADHD 17
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 16
Comunicative Challenges and Augmented Reality for ASD 16
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 16
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 15
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 15
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 15
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 15
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 15
Emotional education in early onset schizophrenia and asperger's syndrome 15
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 15
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 14
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 13
Virtual Reality and Learning in Children with SEN 12
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 12
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 11
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 10
Are Health Technologies Truly Accepted by Healthcare Professionals? Data from an Exploratory Study on Professionals Involved in Assisting People with Disabilities 7
A REVIEW OF SCIENTIFIC STUDIES ON THE EFFECTIVENESS OF SPEECH-GENERATING DEVICES TO STIMULATE COMMUNICATION IN PEOPLE WITH AUTISM 7
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 6
TEACHING SELF-CARE SKILLS TO CHILDREN WITH AUTISM USING TABLET PC AND VIDEO MODELING IN NATURAL ENVIRONMENT 5
AUTOMATING DATA COLLECTION AND ANALYSIS IN PSYCHOLOGICAL AND EDUCATIONAL TREATMENTS FOR AUTISM 5
The Impact of COVID-19 on Learning Loss in Elementary School Students: A Comparative Study of Academic Performance Across Grades 5
Bridging Technology and Learning: A Case Study on the Role of Augmented Reality in Teaching Daily Life Skills to Individuals with Autism 4
Totale 2.109
Categoria #
all - tutte 9.835
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 9.835


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.166 69 86 59 69 93 49 58 62 193 104 172 152
2025/2026943 158 64 145 269 237 70 0 0 0 0 0 0
Totale 2.109