Rega, Angelo
 Distribuzione geografica
Continente #
EU - Europa 482
AS - Asia 453
SA - Sud America 169
NA - Nord America 117
AF - Africa 17
OC - Oceania 9
Totale 1.247
Nazione #
SG - Singapore 297
IT - Italia 237
BR - Brasile 141
US - Stati Uniti d'America 99
FR - Francia 41
RU - Federazione Russa 40
GB - Regno Unito 37
HK - Hong Kong 27
NL - Olanda 25
CN - Cina 18
ES - Italia 17
IE - Irlanda 17
IR - Iran 15
PH - Filippine 15
TR - Turchia 14
GR - Grecia 12
CO - Colombia 11
IN - India 11
MX - Messico 10
BD - Bangladesh 9
IQ - Iraq 9
AU - Australia 7
DE - Germania 7
MY - Malesia 7
RO - Romania 7
AR - Argentina 6
LT - Lituania 6
UA - Ucraina 6
MT - Malta 5
EG - Egitto 4
ID - Indonesia 4
KR - Corea 4
PK - Pakistan 4
ZA - Sudafrica 4
BE - Belgio 3
CZ - Repubblica Ceca 3
EC - Ecuador 3
FI - Finlandia 3
HU - Ungheria 3
IL - Israele 3
JP - Giappone 3
SK - Slovacchia (Repubblica Slovacca) 3
VE - Venezuela 3
CA - Canada 2
DZ - Algeria 2
IS - Islanda 2
JM - Giamaica 2
KZ - Kazakistan 2
LV - Lettonia 2
MU - Mauritius 2
PE - Perù 2
PL - Polonia 2
PT - Portogallo 2
PY - Paraguay 2
SB - Salomone, isole 2
TH - Thailandia 2
UZ - Uzbekistan 2
AE - Emirati Arabi Uniti 1
AT - Austria 1
BB - Barbados 1
BH - Bahrain 1
CH - Svizzera 1
ET - Etiopia 1
HN - Honduras 1
JO - Giordania 1
KE - Kenya 1
KG - Kirghizistan 1
LB - Libano 1
MA - Marocco 1
NA - Namibia 1
NI - Nicaragua 1
PA - Panama 1
SA - Arabia Saudita 1
SN - Senegal 1
UY - Uruguay 1
VN - Vietnam 1
Totale 1.247
Città #
Singapore 163
Naples 60
Rome 42
Moscow 38
Hong Kong 14
Milan 14
Ashburn 13
Dublin 13
São Paulo 11
Athens 10
Bari 9
Bologna 9
Beijing 8
Ithaca 7
Medellín 7
Durango 5
Hull 5
Kyiv 5
Paris 5
Quezon City 5
Weifang 5
Cascavel 4
Catania 4
Delhi 4
Dhaka 4
Falkenstein 4
Goiânia 4
Nasugbu 4
Schio 4
Seoul 4
Southampton 4
Sydney 4
Šiauliai 4
Albuquerque 3
Augusta 3
Bartın 3
Birkirkara 3
Blanes 3
Bratislava 3
Bridgewater 3
Brno 3
Bucharest 3
Budapest 3
Caracas 3
Castelli Calepio 3
Draper 3
George Town 3
Hackney 3
Helsinki 3
Houston 3
Lahore 3
Manaus 3
Modena 3
Palermo 3
Popeşti-Leordeni 3
Puchong Batu Dua Belas 3
Quito 3
Rio de Janeiro 3
Santa Maria 3
Sesto San Giovanni 3
Tralee 3
Zaragoza 3
Afragola 2
Akureyri 2
Almaty 2
Amsterdam 2
Ankara 2
Aracaju 2
Bangkok 2
Belo Horizonte 2
Betim 2
Boardman 2
Bolzano 2
Brighton 2
Bucaramanga 2
Cachoeirinha 2
Cagayan de Oro 2
Campo Grande 2
Canberra 2
Chicago 2
Ciudad del Este 2
District Heights 2
Enschede 2
Erbil 2
Fort Worth 2
Fremont 2
Giugliano in Campania 2
Honiara 2
Hyderabad 2
Itanhaém 2
Jakarta 2
Johannesburg 2
João Pessoa 2
Lainate 2
Lima 2
Lipa City 2
Lonato 2
Los Angeles 2
Los Molinos 2
Lynchburg 2
Totale 659
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 143
Liar (Language Interface for Autistic Rehabilitation) 80
Reflective Functions and Parent Training in ODD 60
Astras 49
Using virtual reality to learning in children with SEN. 42
Virtual reality and emotion regulation: A systematic review 39
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 34
Quaderni di psicologia dell’educazione (II edizione) 33
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 31
International day of persons with disabilities 31
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 31
Asperger's and virtual reality 27
Examining Predictors of Different ABA Treatments: A Systematic Review 26
The Importance of Mentalization Skills for Job Success 24
The effectiveness of the metacognitive model with children in disadvantaged conditions 18
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 18
A model of reaching that integrates reinforcement learning and population encoding of postures 18
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 17
Magic Glow: Interactive Educational Tool 17
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 17
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 17
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 16
Toward tutoring systems inspired by applied behavioral analysis 16
Using Technology to Identify Children With Autism Through Motor Abnormalities 16
SISINE: Teaching negotiation through a multiplayer online role playing game 16
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 15
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 15
"TED": Teaching educational device, a digital tool to educational practice for special needs 15
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 14
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 14
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 14
A deep learning latent variable model to identify children with autism through motor abnormalities 13
Approaches to embed bio-inspired computational algorithms in educational and serious games 13
Video Modeling and Social Skills Learning in ASD-HF 13
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 13
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 12
Micro-movement as an objectivemeasure to assess autism spectrum disorder 12
Development of emotional skills through videomodeling: A case study with a non-verbal participant 12
Wandbot 3.0 12
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 12
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 12
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 12
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 12
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 12
Multisensory Educational Materials: Five Senses to Learn 11
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 11
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 11
Robotics exhibits for science centres. Some prototypes 11
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 11
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 11
Virtual Reality and ADHD: a review of literature 11
Comunicative Challenges and Augmented Reality for ASD 11
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 11
Movement detection software to enhance autism assessment processes 10
A descriptive survey on New Learning Technologies: a sample of Italian teachers 10
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 10
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 10
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 10
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 10
Emotional education in early onset schizophrenia and asperger's syndrome 10
Using virtual reality to improve learning in children with ADHD 10
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 9
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 9
Technology to enhance Hands-on Psycho-pedagogical Practices 9
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 9
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 8
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 8
Virtual Reality and Learning in Children with SEN 7
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 7
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 7
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 6
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 5
null 3
Totale 1.349
Categoria #
all - tutte 6.650
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 6.650


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.182 69 86 59 69 96 49 62 64 196 106 172 154
2025/2026167 160 7 0 0 0 0 0 0 0 0 0 0
Totale 1.349