Rega, Angelo
 Distribuzione geografica
Continente #
AS - Asia 1.192
EU - Europa 964
NA - Nord America 934
SA - Sud America 403
Continente sconosciuto - Info sul continente non disponibili 160
AF - Africa 62
OC - Oceania 11
Totale 3.726
Nazione #
US - Stati Uniti d'America 863
IT - Italia 567
SG - Singapore 419
BR - Brasile 285
CN - Cina 216
BD - Bangladesh 104
HK - Hong Kong 79
RU - Federazione Russa 79
VN - Vietnam 78
GB - Regno Unito 70
FR - Francia 53
AR - Argentina 41
NL - Olanda 41
IN - India 38
TR - Turchia 30
CO - Colombia 29
PH - Filippine 29
ES - Italia 28
ID - Indonesia 25
IR - Iran 25
MX - Messico 24
PK - Pakistan 21
CA - Canada 20
IQ - Iraq 20
MY - Malesia 20
ZA - Sudafrica 18
IE - Irlanda 17
SA - Arabia Saudita 16
EC - Ecuador 14
EG - Egitto 13
GR - Grecia 12
VE - Venezuela 12
DE - Germania 11
IL - Israele 11
UZ - Uzbekistan 11
UA - Ucraina 10
PL - Polonia 9
RO - Romania 9
JM - Giamaica 8
MA - Marocco 8
AU - Australia 7
BT - Bhutan 7
JP - Giappone 7
MT - Malta 7
SE - Svezia 7
BE - Belgio 6
LT - Lituania 6
PE - Perù 6
PY - Paraguay 6
CL - Cile 5
ET - Etiopia 5
JO - Giordania 5
KR - Corea 5
CZ - Repubblica Ceca 4
HU - Ungheria 4
SK - Slovacchia (Repubblica Slovacca) 4
TN - Tunisia 4
UY - Uruguay 4
AE - Emirati Arabi Uniti 3
BA - Bosnia-Erzegovina 3
CH - Svizzera 3
CR - Costa Rica 3
DZ - Algeria 3
FI - Finlandia 3
KZ - Kazakistan 3
TH - Thailandia 3
TW - Taiwan 3
AT - Austria 2
BB - Barbados 2
BG - Bulgaria 2
BH - Bahrain 2
DO - Repubblica Dominicana 2
HN - Honduras 2
IS - Islanda 2
LB - Libano 2
LV - Lettonia 2
MU - Mauritius 2
NG - Nigeria 2
NI - Nicaragua 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
PT - Portogallo 2
QA - Qatar 2
SB - Salomone, isole 2
SY - Repubblica araba siriana 2
UG - Uganda 2
BO - Bolivia 1
BS - Bahamas 1
BZ - Belize 1
CU - Cuba 1
GA - Gabon 1
GT - Guatemala 1
HR - Croazia 1
KE - Kenya 1
KG - Kirghizistan 1
MN - Mongolia 1
NA - Namibia 1
NZ - Nuova Zelanda 1
PG - Papua Nuova Guinea 1
Totale 3.562
Città #
Ashburn 302
San Jose 215
Singapore 202
Naples 124
Beijing 69
Hong Kong 64
Rome 62
Milan 48
Moscow 38
Council Bluffs 36
Santa Clara 29
Ho Chi Minh City 28
São Paulo 23
Bari 21
Hanoi 15
Los Angeles 14
Medellín 14
Dublin 13
New York 11
Tower Hamlets 11
Tashkent 10
Athens 9
Bologna 9
Catania 9
Lahore 9
Rio de Janeiro 9
Toronto 9
Orta di Atella 8
Paris 8
Quito 8
Florence 7
Ithaca 7
Jeddah 7
Palermo 7
Stockholm 7
Buenos Aires 6
Buffalo 6
Caracas 6
Goiânia 6
Hull 6
Jakarta 6
Kuala Lumpur 6
Kyiv 6
Orem 6
Quezon City 6
Riyadh 6
Secaucus 6
Southampton 6
Tel Aviv 6
Addis Ababa 5
Amsterdam 5
Birkirkara 5
Boardman 5
Bogotá 5
Dallas 5
Durango 5
Istanbul 5
Johannesburg 5
Kingston 5
Mumbai 5
Nola 5
Turin 5
Weifang 5
Çankaya 5
Belo Horizonte 4
Bergamo 4
Bratislava 4
Bucharest 4
Cagayan de Oro 4
Cairo 4
Camden 4
Cape Town 4
Cascavel 4
Chicago 4
Delhi 4
Dhaka 4
Falkenstein 4
Haifa 4
Haiphong 4
Jiutepec 4
Karbala 4
Lima 4
Manaus 4
Molfetta 4
Montevideo 4
Nasugbu 4
New Delhi 4
Porto Alegre 4
Schio 4
Seoul 4
Sydney 4
Thessaloniki 4
Warsaw 4
Šiauliai 4
Albuquerque 3
Alexandria 3
Almería 3
Americana 3
Amman 3
Ankara 3
Totale 1.759
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 282
Liar (Language Interface for Autistic Rehabilitation) 188
Reflective Functions and Parent Training in ODD 133
Examining Predictors of Different ABA Treatments: A Systematic Review 94
Virtual reality and emotion regulation: A systematic review 91
International day of persons with disabilities 82
Asperger's and virtual reality 82
Using virtual reality to learning in children with SEN. 80
Astras 77
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 73
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 71
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 68
Utilitarian choice and self-serving cognitive distortions: using VR to investigate adolescents’ responses and enhance interventions 67
SISINE: Teaching negotiation through a multiplayer online role playing game 65
Quaderni di psicologia dell’educazione (II edizione) 64
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 62
The Importance of Mentalization Skills for Job Success 60
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 54
Toward tutoring systems inspired by applied behavioral analysis 53
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 53
Video Modeling and Social Skills Learning in ASD-HF 52
Emotional education in early onset schizophrenia and asperger's syndrome 51
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 48
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 46
A descriptive survey on New Learning Technologies: a sample of Italian teachers 44
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 44
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 44
A model of reaching that integrates reinforcement learning and population encoding of postures 42
Approaches to embed bio-inspired computational algorithms in educational and serious games 41
Virtual Reality and Learning in Children with SEN 41
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 41
Magic Glow: Interactive Educational Tool 41
Development of emotional skills through videomodeling: A case study with a non-verbal participant 39
Using Technology to Identify Children With Autism Through Motor Abnormalities 39
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 38
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 38
"TED": Teaching educational device, a digital tool to educational practice for special needs 37
Robotics exhibits for science centres. Some prototypes 36
Micro-movement as an objectivemeasure to assess autism spectrum disorder 36
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 36
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 36
The effectiveness of the metacognitive model with children in disadvantaged conditions 35
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 35
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 34
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 34
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 34
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 34
Using virtual reality to improve learning in children with ADHD 34
A deep learning latent variable model to identify children with autism through motor abnormalities 33
Multisensory Educational Materials: Five Senses to Learn 32
Assessment and Assisted Training Software for ADHD 32
Virtual Reality and ADHD: a review of literature 32
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 32
Movement detection software to enhance autism assessment processes 31
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 31
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 30
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 30
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 30
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 29
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 29
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 28
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 27
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 26
Wandbot 3.0 25
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 25
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 24
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 24
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 23
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 23
Comunicative Challenges and Augmented Reality for ASD 23
Technology to enhance Hands-on Psycho-pedagogical Practices 22
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 22
Are Health Technologies Truly Accepted by Healthcare Professionals? Data from an Exploratory Study on Professionals Involved in Assisting People with Disabilities 21
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 21
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 19
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 16
TEACHING SELF-CARE SKILLS TO CHILDREN WITH AUTISM USING TABLET PC AND VIDEO MODELING IN NATURAL ENVIRONMENT 13
A REVIEW OF SCIENTIFIC STUDIES ON THE EFFECTIVENESS OF SPEECH-GENERATING DEVICES TO STIMULATE COMMUNICATION IN PEOPLE WITH AUTISM 13
Bridging Technology and Learning: A Case Study on the Role of Augmented Reality in Teaching Daily Life Skills to Individuals with Autism 13
Editorial: AI innovations in education: adaptive learning and beyond 13
AUTOMATING DATA COLLECTION AND ANALYSIS IN PSYCHOLOGICAL AND EDUCATIONAL TREATMENTS FOR AUTISM 13
The Impact of COVID-19 on Learning Loss in Elementary School Students: A Comparative Study of Academic Performance Across Grades 12
Totale 3.726
Categoria #
all - tutte 14.740
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 14.740


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.166 69 86 59 69 93 49 58 62 193 104 172 152
2025/20262.402 158 64 145 269 237 79 165 346 287 308 209 135
2026/2027158 104 54 0 0 0 0 0 0 0 0 0 0
Totale 3.726