Rega, Angelo
 Distribuzione geografica
Continente #
NA - Nord America 1.289
AS - Asia 1.197
EU - Europa 1.129
SA - Sud America 403
Continente sconosciuto - Info sul continente non disponibili 160
AF - Africa 62
OC - Oceania 11
Totale 4.251
Nazione #
US - Stati Uniti d'America 1.188
IT - Italia 716
SG - Singapore 420
BR - Brasile 285
CN - Cina 216
BD - Bangladesh 104
HK - Hong Kong 81
RU - Federazione Russa 79
VN - Vietnam 78
GB - Regno Unito 74
FR - Francia 53
NL - Olanda 44
AR - Argentina 41
CA - Canada 38
IN - India 38
TR - Turchia 30
CO - Colombia 29
PH - Filippine 29
ES - Italia 28
ID - Indonesia 26
IR - Iran 26
MX - Messico 24
PK - Pakistan 21
IQ - Iraq 20
MY - Malesia 20
IE - Irlanda 19
ZA - Sudafrica 18
SA - Arabia Saudita 16
EC - Ecuador 14
EG - Egitto 13
GR - Grecia 12
VE - Venezuela 12
DE - Germania 11
IL - Israele 11
UZ - Uzbekistan 11
RO - Romania 10
UA - Ucraina 10
PL - Polonia 9
CR - Costa Rica 8
JM - Giamaica 8
MA - Marocco 8
AU - Australia 7
BE - Belgio 7
BT - Bhutan 7
JP - Giappone 7
MT - Malta 7
SE - Svezia 7
HU - Ungheria 6
LT - Lituania 6
PE - Perù 6
PY - Paraguay 6
CL - Cile 5
ET - Etiopia 5
JO - Giordania 5
KR - Corea 5
SK - Slovacchia (Repubblica Slovacca) 5
CZ - Repubblica Ceca 4
HN - Honduras 4
TN - Tunisia 4
UY - Uruguay 4
AE - Emirati Arabi Uniti 3
BA - Bosnia-Erzegovina 3
BB - Barbados 3
CH - Svizzera 3
DZ - Algeria 3
FI - Finlandia 3
KZ - Kazakistan 3
NI - Nicaragua 3
TH - Thailandia 3
TW - Taiwan 3
AT - Austria 2
BG - Bulgaria 2
BH - Bahrain 2
BS - Bahamas 2
DO - Repubblica Dominicana 2
EE - Estonia 2
GT - Guatemala 2
IS - Islanda 2
LB - Libano 2
LV - Lettonia 2
MU - Mauritius 2
NG - Nigeria 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
PT - Portogallo 2
QA - Qatar 2
SB - Salomone, isole 2
SY - Repubblica araba siriana 2
TT - Trinidad e Tobago 2
UG - Uganda 2
BO - Bolivia 1
BZ - Belize 1
CU - Cuba 1
GA - Gabon 1
HR - Croazia 1
KE - Kenya 1
KG - Kirghizistan 1
MN - Mongolia 1
NA - Namibia 1
Totale 4.086
Città #
Ashburn 373
San Jose 285
Singapore 202
Naples 133
Council Bluffs 121
Rome 75
Beijing 69
Hong Kong 66
Milan 60
Moscow 38
Santa Clara 36
Ho Chi Minh City 28
São Paulo 23
Bari 22
Los Angeles 20
Chicago 17
Turin 16
Hanoi 15
Medellín 14
Dublin 13
New York 11
Tower Hamlets 11
Bologna 10
Tashkent 10
Athens 9
Catania 9
Lahore 9
Rio de Janeiro 9
Toronto 9
Florence 8
Orta di Atella 8
Paris 8
Quito 8
Ithaca 7
Jeddah 7
Palermo 7
Stockholm 7
Boardman 6
Buenos Aires 6
Buffalo 6
Caracas 6
Goiânia 6
Hull 6
Jakarta 6
Kuala Lumpur 6
Kyiv 6
Montreal 6
Newark 6
Orem 6
Phoenix 6
Quezon City 6
Riyadh 6
Secaucus 6
Southampton 6
Tel Aviv 6
Addis Ababa 5
Amsterdam 5
Birkirkara 5
Bogotá 5
Bratislava 5
Bucharest 5
Dallas 5
Durango 5
Istanbul 5
Johannesburg 5
Kingston 5
Modena 5
Mumbai 5
Nola 5
Weifang 5
Çankaya 5
Belo Horizonte 4
Bergamo 4
Cagayan de Oro 4
Cairo 4
Camden 4
Cape Town 4
Cascavel 4
Castelli Calepio 4
Delhi 4
Dhaka 4
Falkenstein 4
Haifa 4
Haiphong 4
Jiutepec 4
Karbala 4
La Maddalena 4
Lima 4
Manaus 4
Molfetta 4
Montevideo 4
Monza 4
Nasugbu 4
New Delhi 4
Porto Alegre 4
San José 4
Schio 4
Seoul 4
Sydney 4
Taranto 4
Totale 2.077
Nome #
TEACHERS’ PERSPECTIVES AND CHALLENGES IN INCLUSIVE EDUCATION: INSIGHTS FROM IA-ME PROJECT FOCUS GROUPS 286
Liar (Language Interface for Autistic Rehabilitation) 222
Reflective Functions and Parent Training in ODD 138
Virtual reality and emotion regulation: A systematic review 100
Examining Predictors of Different ABA Treatments: A Systematic Review 97
International day of persons with disabilities 90
Asperger's and virtual reality 88
Memorization techniques: A literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces 87
Using virtual reality to learning in children with SEN. 86
Astras 84
A comparison between digital and traditional tools to assess autism: Effects on engagement and performance 77
Non posso vivere nè con te, nè senza di te: dalle prime esperienze di attaccamento, alla dipendenza affettiva. 75
Assessment and training of executive functions in children through a game-based software: Preliminary usability data from therapists' perspective 74
Utilitarian choice and self-serving cognitive distortions: using VR to investigate adolescents’ responses and enhance interventions 73
SISINE: Teaching negotiation through a multiplayer online role playing game 72
The Importance of Mentalization Skills for Job Success 67
Quaderni di psicologia dell’educazione (II edizione) 65
Video Modeling and Social Skills Learning in ASD-HF 62
A comparison of Picture Exchange Communication System (PECS) and Speech-Generating Device (SGD) as communication aids for children with Autism Spectrum Disorders 61
Phantom phone signal: Why it should be of interest for psychiatry; [Segnale Telefonico Fantasma: Perché dovrebbe interessare la psichiatria] 60
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 59
Toward tutoring systems inspired by applied behavioral analysis 59
Artificial Intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: A brief review 55
A model of reaching that integrates reinforcement learning and population encoding of postures 54
Emotional education in early onset schizophrenia and asperger's syndrome 54
Using Machine Learning for Motion Analysis to Early Detect Autism Spectrum Disorder: A Systematic Review 53
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement 50
Approaches to embed bio-inspired computational algorithms in educational and serious games 49
A descriptive survey on New Learning Technologies: a sample of Italian teachers 49
ASTRAS, A PLATFORM FOR THE COGNITIVE TRAINING OF EXECUTIVE FUNCTIONS IN CHILDREN WITH NEURODEVELOPMENTAL DISORDERS: PRELIMINARY USABILITY AND GAME EXPERIENCE TESTING 48
Magic Glow: Interactive Educational Tool 48
"TED": Teaching educational device, a digital tool to educational practice for special needs 46
Development of emotional skills through videomodeling: A case study with a non-verbal participant 45
FRAMEWORK GUIDELINES TO DESIGN AND DEVELOP GAME-BASED COGNITIVE TRAINING 45
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 45
PSYCHOLOGICAL DISTRESS IN SOUTHERN ITALIAN STUDENTS DURING THE PANDEMIC AGE 44
Virtual Reality and Learning in Children with SEN 44
SOFTWARE-ASSISTED LEARNING IN CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER: A REVIEW 44
Robotics exhibits for science centres. Some prototypes 43
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers 43
Computerized training of executive functions in a child with specific learning disorders: a descriptive study 43
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA 42
Using Technology to Identify Children With Autism Through Motor Abnormalities 42
Applied Behavior Analysis (ABA) as a Footprint for Tutoring Systems: A Model of ABA Approach Applied to Olfactory Learning 42
The effectiveness of the metacognitive model with children in disadvantaged conditions 40
A deep learning latent variable model to identify children with autism through motor abnormalities 40
Age-Related Differences in Psychological Distress during the COVID-19 Pandemic 40
Micro-movement as an objectivemeasure to assess autism spectrum disorder 39
LI-AR: An integration of technology and ABA methodology to improve communicative behavior in autism 39
Using virtual reality to improve learning in children with ADHD 39
Movement detection software to enhance autism assessment processes 38
NEW TECHNOLOGIES AND AUTISM: CAN AUGMENTED REALITY (AR) INCREASE THE MOTIVATION IN CHILDREN WITH AUTISM? 38
Assessment and Assisted Training Software for ADHD 38
A framework to automatically support autonomous exploration of amusing contents and self-determination in people with profound disabilities 37
Multisensory Educational Materials: Five Senses to Learn 36
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 35
Virtual Reality and ADHD: a review of literature 34
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 33
New machines to learn: Computer simulations, robots and multi-user video games. Some prototypes; [Le nuove macchine per apprendere: Simulazioni al computer, robot e videogiochi multi-utente. Alcuni prototipi] 33
Quali prospettive per la psicologia nella scuola? Spunti di riflessione 32
Are Health Technologies Truly Accepted by Healthcare Professionals? Data from an Exploratory Study on Professionals Involved in Assisting People with Disabilities 31
Manuale di psicologia dello sviluppo e dell’educazione (II edizione) 31
STELT (Smart Technologies to Enhance Learning and Teaching): Una piattaforma per realizzare ambienti di realtà aumentata per apprendere, insegnare e giocare 30
Esigenze formative degli psicologi iscritti all’Albo della Regione Campania 30
NEUROBOT: SOFTWARE PSICO-EDUCATIVO PER LI TRAINING DELL'ATTENZIONE DI BAMBINI CON ADHD 29
Wandbot 3.0 29
Comparison of Traditional and Virtual Reality Learning in Children with ADHD 29
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills 28
On the Edge Between Digital and Physical: Materials to Enhance Creativity in Children. An Application to Atypical Development 28
LIAR (LANGUAGE INTERFACE FOR AUTISTIC’S REHABILITATION): TECHNOLOGICAL AIDS FOR SPECIALISTS SUPPORTING THE ACQUISITION OF VERBAL BEHAVIOR IN PERSONS WITH AUTISM 28
Comunicative Challenges and Augmented Reality for ASD 26
Technology to enhance Hands-on Psycho-pedagogical Practices 25
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 25
The Potential of Virtual Reality to Improve Diagnostic Assessment by Boosting Autism Spectrum Disorder Traits: A Systematic Review 24
A REVIEW OF SCIENTIFIC STUDIES ON THE EFFECTIVENESS OF SPEECH-GENERATING DEVICES TO STIMULATE COMMUNICATION IN PEOPLE WITH AUTISM 23
Materiali tra il tangibile ed il digitale per la creatività: un’applicazione ad un caso singolo di sviluppo atipico. 23
Develop educational technology tailored for people with autism: A children's observation grid to build better tools 22
Bridging Technology and Learning: A Case Study on the Role of Augmented Reality in Teaching Daily Life Skills to Individuals with Autism 21
AUTOMATING DATA COLLECTION AND ANALYSIS IN PSYCHOLOGICAL AND EDUCATIONAL TREATMENTS FOR AUTISM 18
Editorial: AI innovations in education: adaptive learning and beyond 17
The Impact of COVID-19 on Learning Loss in Elementary School Students: A Comparative Study of Academic Performance Across Grades 17
TEACHING SELF-CARE SKILLS TO CHILDREN WITH AUTISM USING TABLET PC AND VIDEO MODELING IN NATURAL ENVIRONMENT 16
Totale 4.251
Categoria #
all - tutte 16.501
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 16.501


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2024/20251.166 69 86 59 69 93 49 58 62 193 104 172 152
2025/20262.402 158 64 145 269 237 79 165 346 287 308 209 135
2026/2027683 104 69 209 301 0 0 0 0 0 0 0 0
Totale 4.251