Di Fuccio, Raffaele
 Distribuzione geografica
Continente #
AS - Asia 412
SA - Sud America 244
EU - Europa 224
NA - Nord America 93
AF - Africa 22
OC - Oceania 2
Continente sconosciuto - Info sul continente non disponibili 1
Totale 998
Nazione #
SG - Singapore 222
BR - Brasile 212
IT - Italia 123
CN - Cina 84
US - Stati Uniti d'America 73
VN - Vietnam 35
CH - Svizzera 23
RU - Federazione Russa 19
AR - Argentina 14
HK - Hong Kong 13
MX - Messico 13
FR - Francia 12
NL - Olanda 12
FI - Finlandia 8
BD - Bangladesh 7
ID - Indonesia 7
IN - India 7
EC - Ecuador 6
MA - Marocco 6
ZA - Sudafrica 6
CL - Cile 4
CO - Colombia 4
DE - Germania 4
ES - Italia 4
IQ - Iraq 4
TR - Turchia 4
AE - Emirati Arabi Uniti 3
DZ - Algeria 3
GB - Regno Unito 3
KZ - Kazakistan 3
MY - Malesia 3
PH - Filippine 3
TN - Tunisia 3
AU - Australia 2
CA - Canada 2
GR - Grecia 2
IR - Iran 2
JO - Giordania 2
MT - Malta 2
PA - Panama 2
PE - Perù 2
PK - Pakistan 2
PL - Polonia 2
SA - Arabia Saudita 2
TH - Thailandia 2
UA - Ucraina 2
AL - Albania 1
BN - Brunei Darussalam 1
CR - Costa Rica 1
EG - Egitto 1
GE - Georgia 1
GT - Guatemala 1
HN - Honduras 1
HR - Croazia 1
IE - Irlanda 1
IL - Israele 1
KE - Kenya 1
KG - Kirghizistan 1
KR - Corea 1
LB - Libano 1
LU - Lussemburgo 1
LV - Lettonia 1
PY - Paraguay 1
RO - Romania 1
RS - Serbia 1
SC - Seychelles 1
SE - Svezia 1
SN - Senegal 1
TW - Taiwan 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 998
Città #
Singapore 156
Beijing 39
Frenkendorf 23
Naples 23
Rome 23
Ho Chi Minh City 16
São Paulo 13
Bari 12
Hong Kong 12
Milan 12
Belo Horizonte 9
Brooklyn 9
Hanoi 8
Helsinki 7
Moscow 7
Mexico City 6
Manaus 5
New York 5
Rio de Janeiro 5
Salvador 5
Brasília 4
Curitiba 4
Fes 4
Amsterdam 3
Bologna 3
Boydton 3
Catania 3
Caxias do Sul 3
Cremona 3
Cuernavaca 3
Florence 3
Florianópolis 3
Guayaquil 3
Istanbul 3
Petrópolis 3
Porto Alegre 3
Santiago 3
Santo André 3
Turin 3
Afragola 2
Alvorada 2
Americana 2
Amman 2
Amparo 2
Anápolis 2
Bangkok 2
Barueri 2
Biên Hòa 2
Bogotá 2
Buenos Aires 2
Campinas 2
Campo Grande 2
Campos dos Goytacazes 2
Caçapava 2
Chicago 2
Davao City 2
Dhaka 2
Enschede 2
Fortaleza 2
Hettenleidelheim 2
Houston 2
Johannesburg 2
Joinville 2
Kansas City 2
Kuala Lumpur 2
Lima 2
Manfredonia 2
Mirassol 2
Msida 2
New Delhi 2
Nova Iguaçu 2
Panama City 2
Petrolina 2
Praia Grande 2
Recife 2
San Fedele Intelvi 2
Santos 2
Sorocaba 2
Spoltore 2
Squinzano 2
Tehran 2
Terrassa 2
Trieste 2
Viamão 2
Yekaterinburg 2
Acacías 1
Altamonte Springs 1
Alvorada do Norte 1
Amioûn 1
Angelina 1
Ankara 1
Arapiraca 1
Arapongas 1
Araçoiaba da Serra 1
Ascoli Piceno 1
Ashburn 1
Assis 1
Astana 1
Atibaia 1
Atlanta 1
Totale 562
Nome #
ALEAS: An interactive application for ubiquitous learning in higher education in statistics 34
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 29
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 25
Digital games for career guidance: a systematic review using PRISMA guidelines 24
Pre-service Teachers' perception of Digital Competences and Innovative Teaching Methods 24
SUPPORTING THE CAREER CHOICES OF NEET YOUNG ADULTS WITH AUGMENTED REALITY SERIOUS GAME: A PILOT STUDY 23
A serious game and negotiation skills in nursing students: A pilot study 23
Digital games for career guidance: a systematic review using PRISMA guidelines 22
Multisensory Educational Materials: Five Senses to Learn 21
“Better than my professor?” How to develop artificial intelligence tools for higher education 20
Game Based Learning for Enhancement of New Skills Using Micro-MOOCS for Academic Staff 20
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 19
Unveiling the Potential: Artificial Intelligence's Negative Impact on Teaching and Research Considering Ethics in Higher Education 18
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 18
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 18
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 18
'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive Education 18
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 17
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces 17
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 17
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 16
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 16
Development and factor structure of the teaching approach scale 15
Circle time: la voce dei bambini 15
Master Splinter and the challenge of personalization in education 15
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 15
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 15
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 14
'Escape with Pulcinella': Development of A Gamified Environment And Pilot Study On Escape Rooms For Language Learning And Cultural Knowledge Acquisition 14
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 14
The effects of the COVID-19 pandemic on Italian primary school children’s learning: A systematic review through a psycho-social lens 14
Technology to enhance Hands-on Psycho-pedagogical Practices 14
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 14
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 13
Co-created augmented reality app and its impact on the effectiveness of learning a foreign language and on cultural knowledge 13
Preface - Higher Education Learning Methodologies and Technologies Online 13
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 12
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child 12
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perpectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 12
THE FUTURE OF EDUCATION: PERSONALIZED LEARNING THROUGH ADAPTIVE INTELLIGENT TUTORING SYSTEMS WITH NATURAL LANGUAGE AND DEEP LEARNING 12
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 12
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 11
Navigating between languages and cultures: augmented reality vs. traditional learning 11
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 11
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 11
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 11
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 11
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 11
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 11
Neurobiological Effects of Transcranial Direct Current Stimulation over the Inferior Frontal Gyrus: A Systematic Review on Cognitive Enhancement in Healthy and Neurological Adults 10
STOP: A gamified approach to support obese patients in changing their health habits 10
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 10
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 10
Demonstrating machine learning for cancer diagnostics 10
STUDENTS’ SATISFACTION WITH SELF-PACED E-LEARNING: EVIDENCE FROM A META-ANALYSIS 10
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 10
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 10
Literature Review on MOOCs on Sensory (Olfactory) Learning 10
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 9
The DoCENT role play game: A tool for the training og the digital creativity for teachers 9
New technologies to guarantee physical well-being: didactic and motivational strategies 9
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 9
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 9
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 9
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 9
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 9
Operazionalization of the 4C-ID model in a practical context 8
The role of technologies in education and new trajectories of blended learning 8
The neuroscience behind haptic exposure and positive emotions in mixed reality environments. 8
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 7
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 7
Educational Digital Storytelling: Empowering Students to Shape Their Future 7
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design 7
Enhancing e-learning with a digital twin for innovative learning 7
Preface 7
Digital Storytelling: A learning perspective 6
Conception d’un jeu sérieux basé sur la simulation pour enseigner la neuroanatomie en réalité mixte 6
Enhancing Manipulative Learning with Smart Objects 6
Beyond the Screen: How Virtual Reality is Transforming Mental Health 4
Technology-Enhanced Learning in Africa: A Challenge and Opportunity? 3
UNIVERSAL DESIGN FOR LEARNING, ACCESSIBLE LEARNING DESIGN AND ARTIFICIAL INTELLIGENCE: AN EXPLORATORY STUDY ON PRE-SERVICE TEACHERS 2
Universal Design for Learning: funzioni, evoluzione e analisi comparativa tra le Linee Guida 2.2 e 3.0 2
Totale 1.060
Categoria #
all - tutte 8.430
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.430


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202428 0 0 0 0 0 0 0 0 0 9 11 8
2024/2025627 25 29 24 45 25 28 28 53 45 70 150 105
2025/2026405 94 18 118 159 16 0 0 0 0 0 0 0
Totale 1.060