Di Fuccio, Raffaele
 Distribuzione geografica
Continente #
AS - Asia 231
EU - Europa 166
SA - Sud America 114
NA - Nord America 55
AF - Africa 5
Continente sconosciuto - Info sul continente non disponibili 1
OC - Oceania 1
Totale 573
Nazione #
SG - Singapore 188
BR - Brasile 104
IT - Italia 97
US - Stati Uniti d'America 41
CH - Svizzera 23
FR - Francia 12
CN - Cina 8
FI - Finlandia 8
MX - Messico 8
NL - Olanda 8
IN - India 5
RU - Federazione Russa 4
AR - Argentina 3
CO - Colombia 3
DE - Germania 3
EC - Ecuador 3
HK - Hong Kong 3
AE - Emirati Arabi Uniti 2
BD - Bangladesh 2
DZ - Algeria 2
GB - Regno Unito 2
GR - Grecia 2
IQ - Iraq 2
IR - Iran 2
JO - Giordania 2
PA - Panama 2
PH - Filippine 2
PK - Pakistan 2
PL - Polonia 2
TH - Thailandia 2
TR - Turchia 2
AU - Australia 1
BN - Brunei Darussalam 1
CA - Canada 1
CR - Costa Rica 1
ES - Italia 1
GE - Georgia 1
GT - Guatemala 1
HN - Honduras 1
IE - Irlanda 1
IL - Israele 1
KG - Kirghizistan 1
KR - Corea 1
LB - Libano 1
LU - Lussemburgo 1
LV - Lettonia 1
MY - Malesia 1
PY - Paraguay 1
RO - Romania 1
SA - Arabia Saudita 1
SC - Seychelles 1
TN - Tunisia 1
TW - Taiwan 1
XK - ???statistics.table.value.countryCode.XK??? 1
ZA - Sudafrica 1
Totale 573
Città #
Singapore 130
Frenkendorf 23
Naples 23
Rome 19
Bari 12
Brooklyn 9
Helsinki 7
Belo Horizonte 6
Milan 6
New York 5
São Paulo 5
Mexico City 4
Amsterdam 3
Bologna 3
Brasília 3
Cremona 3
Cuernavaca 3
Florianópolis 3
Porto Alegre 3
Salvador 3
Turin 3
Afragola 2
Amman 2
Bangkok 2
Bogotá 2
Campo Grande 2
Davao City 2
Florence 2
Guayaquil 2
Hettenleidelheim 2
Hong Kong 2
Houston 2
Istanbul 2
Joinville 2
Kansas City 2
Manfredonia 2
Nova Iguaçu 2
Panama City 2
Petrolina 2
Recife 2
Sorocaba 2
Spoltore 2
Tehran 2
Trieste 2
Altamonte Springs 1
Alvorada 1
Alvorada do Norte 1
Americana 1
Amioûn 1
Anápolis 1
Arapiraca 1
Ashburn 1
Balneário Camboriú 1
Bandar Seri Begawan 1
Bauru 1
Berazategui 1
Bergamo 1
Bishkek 1
Blacklick 1
Braúna 1
Buffalo 1
Camaquã 1
Cametá 1
Campos dos Goytacazes 1
Canoas 1
Capâo Bonito 1
Carapicuíba 1
Carbondale 1
Carhué 1
Caxias do Sul 1
Caçapava 1
Ciudad del Este 1
Clifton Park 1
Coimbra 1
Colatina 1
Contagem 1
Curitiba 1
Currais Novos 1
Dhaka 1
Dublin 1
El Progreso 1
Erbil 1
Evansville 1
Faxinal 1
Fort Worth 1
Fortaleza 1
Franco da Rocha 1
Frankfurt am Main 1
Goioerê 1
Grand Rapids 1
Guarulhos 1
Guatemala City 1
Haubourdin 1
Hawkins 1
Hoffman 1
Hortolândia 1
Ibicoara 1
Irving 1
Itapema 1
Itapira 1
Totale 378
Nome #
ALEAS: An interactive application for ubiquitous learning in higher education in statistics 29
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 20
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 20
Digital games for career guidance: a systematic review using PRISMA guidelines 19
Digital games for career guidance: a systematic review using PRISMA guidelines 19
A serious game and negotiation skills in nursing students: A pilot study 15
“Better than my professor?” How to develop artificial intelligence tools for higher education 14
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 14
Pre-service Teachers' perception of Digital Competences and Innovative Teaching Methods 14
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 13
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 12
Unveiling the Potential: Artificial Intelligence's Negative Impact on Teaching and Research Considering Ethics in Higher Education 12
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 12
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 12
Development and factor structure of the teaching approach scale 11
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 11
SUPPORTING THE CAREER CHOICES OF NEET YOUNG ADULTS WITH AUGMENTED REALITY SERIOUS GAME: A PILOT STUDY 11
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces 11
'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive Education 11
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 10
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 10
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 10
Game Based Learning for Enhancement of New Skills Using Micro-MOOCS for Academic Staff 10
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 9
Circle time: la voce dei bambini 9
Preface - Higher Education Learning Methodologies and Technologies Online 9
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 9
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 8
'Escape with Pulcinella': Development of A Gamified Environment And Pilot Study On Escape Rooms For Language Learning And Cultural Knowledge Acquisition 8
The effects of the COVID-19 pandemic on Italian primary school children’s learning: A systematic review through a psycho-social lens 8
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perpectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 8
Technology to enhance Hands-on Psycho-pedagogical Practices 8
Multisensory Educational Materials: Five Senses to Learn 7
STOP: A gamified approach to support obese patients in changing their health habits 7
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 7
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 7
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 7
New technologies to guarantee physical well-being: didactic and motivational strategies 7
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 7
Co-created augmented reality app and its impact on the effectiveness of learning a foreign language and on cultural knowledge 7
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child 7
THE FUTURE OF EDUCATION: PERSONALIZED LEARNING THROUGH ADAPTIVE INTELLIGENT TUTORING SYSTEMS WITH NATURAL LANGUAGE AND DEEP LEARNING 7
The neuroscience behind haptic exposure and positive emotions in mixed reality environments. 7
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 6
Neurobiological Effects of Transcranial Direct Current Stimulation over the Inferior Frontal Gyrus: A Systematic Review on Cognitive Enhancement in Healthy and Neurological Adults 6
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 6
Demonstrating machine learning for cancer diagnostics 6
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 6
STUDENTS’ SATISFACTION WITH SELF-PACED E-LEARNING: EVIDENCE FROM A META-ANALYSIS 6
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 6
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 6
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 6
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 6
Navigating between languages and cultures: augmented reality vs. traditional learning 5
The DoCENT role play game: A tool for the training og the digital creativity for teachers 5
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 5
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 5
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 5
Master Splinter and the challenge of personalization in education 5
Literature Review on MOOCs on Sensory (Olfactory) Learning 5
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 5
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 5
Digital Storytelling: A learning perspective 4
Educational Digital Storytelling: Empowering Students to Shape Their Future 4
Operazionalization of the 4C-ID model in a practical context 4
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 4
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 4
The role of technologies in education and new trajectories of blended learning 4
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 3
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design 3
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 3
Enhancing e-learning with a digital twin for innovative learning 3
Preface 3
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 2
Technology-Enhanced Learning in Africa: A Challenge and Opportunity? 2
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 2
Enhancing Manipulative Learning with Smart Objects 2
Totale 625
Categoria #
all - tutte 5.479
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 5.479


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202428 0 0 0 0 0 0 0 0 0 9 11 8
2024/2025597 25 29 24 45 25 28 28 53 45 70 150 75
Totale 625