Di Fuccio, Raffaele
 Distribuzione geografica
Continente #
AS - Asia 782
EU - Europa 528
NA - Nord America 434
SA - Sud America 366
AF - Africa 63
OC - Oceania 5
Continente sconosciuto - Info sul continente non disponibili 1
Totale 2.179
Nazione #
US - Stati Uniti d'America 398
IT - Italia 346
SG - Singapore 331
BR - Brasile 271
CN - Cina 150
VN - Vietnam 60
IN - India 41
FR - Francia 33
AR - Argentina 28
NL - Olanda 28
CH - Svizzera 25
RU - Federazione Russa 25
BD - Bangladesh 22
IQ - Iraq 21
CO - Colombia 20
HK - Hong Kong 19
MX - Messico 19
EC - Ecuador 16
ID - Indonesia 16
PH - Filippine 16
ZA - Sudafrica 16
MA - Marocco 14
PK - Pakistan 14
TR - Turchia 14
SA - Arabia Saudita 13
ES - Italia 11
MY - Malesia 11
FI - Finlandia 9
CL - Cile 8
EG - Egitto 8
VE - Venezuela 8
DZ - Algeria 7
PE - Perù 7
PL - Polonia 7
TW - Taiwan 7
GB - Regno Unito 6
HU - Ungheria 6
SE - Svezia 6
AE - Emirati Arabi Uniti 5
AU - Australia 5
DE - Germania 5
JO - Giordania 5
RS - Serbia 5
TN - Tunisia 5
CA - Canada 4
ET - Etiopia 4
IL - Israele 4
KZ - Kazakistan 4
SN - Senegal 4
UZ - Uzbekistan 4
CR - Costa Rica 3
LB - Libano 3
LK - Sri Lanka 3
NP - Nepal 3
PY - Paraguay 3
UY - Uruguay 3
BO - Bolivia 2
GR - Grecia 2
HN - Honduras 2
IR - Iran 2
KH - Cambogia 2
MT - Malta 2
OM - Oman 2
PA - Panama 2
RO - Romania 2
TH - Thailandia 2
UA - Ucraina 2
AL - Albania 1
AZ - Azerbaigian 1
BB - Barbados 1
BG - Bulgaria 1
BN - Brunei Darussalam 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
DO - Repubblica Dominicana 1
EE - Estonia 1
GE - Georgia 1
GT - Guatemala 1
HR - Croazia 1
IE - Irlanda 1
JM - Giamaica 1
KE - Kenya 1
KG - Kirghizistan 1
KR - Corea 1
LU - Lussemburgo 1
LV - Lettonia 1
MG - Madagascar 1
MM - Myanmar 1
NI - Nicaragua 1
PS - Palestinian Territory 1
QA - Qatar 1
SC - Seychelles 1
SV - El Salvador 1
UG - Uganda 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 2.179
Città #
Ashburn 174
Singapore 168
San Jose 110
Beijing 47
Naples 39
Rome 30
Frenkendorf 23
Ho Chi Minh City 23
Milan 21
São Paulo 21
Bari 20
Hong Kong 18
Council Bluffs 17
Hanoi 15
Baghdad 12
Bologna 11
Verona 11
Belo Horizonte 10
Medellín 10
Brooklyn 9
Moscow 9
Amsterdam 8
Guayaquil 8
Mexico City 8
New York 8
Helsinki 7
Kuala Lumpur 7
Palermo 7
Brescia 6
Curitiba 6
Rio de Janeiro 6
Turin 6
Boardman 5
Bogotá 5
Brasília 5
Cagliari 5
Istanbul 5
Jeddah 5
Johannesburg 5
Lahore 5
Manaus 5
New Delhi 5
Porto Alegre 5
Salvador 5
Stockholm 5
Addis Ababa 4
Amman 4
Belgrade 4
Budapest 4
Cairo 4
Dakar 4
Davao City 4
Dhaka 4
Fes 4
Florence 4
Padua 4
Perugia 4
Pescara 4
Quito 4
Riyadh 4
Triggiano 4
Blida 3
Boydton 3
Buenos Aires 3
Campinas 3
Cape Town 3
Caracas 3
Catania 3
Cavalese 3
Caxias do Sul 3
Chicago 3
Cremona 3
Cuernavaca 3
Dammam 3
Dubai 3
Florianópolis 3
Fortaleza 3
Grumo Appula 3
Lima 3
Melbourne 3
Montevideo 3
Nador 3
New Taipei City 3
Nova Iguaçu 3
Petrópolis 3
Reggio Emilia 3
San Juan 3
Santiago 3
Santo André 3
Tashkent 3
Villa Verde 3
Villafranca di Verona 3
Afragola 2
Ahmedabad 2
Alvorada 2
Americana 2
Amparo 2
Ankara 2
Anápolis 2
Ascoli Piceno 2
Totale 1.113
Nome #
Universal Design for Learning: funzioni, evoluzione e analisi comparativa tra le Linee Guida 2.2 e 3.0 155
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 85
ALEAS: An interactive application for ubiquitous learning in higher education in statistics 53
SUPPORTING THE CAREER CHOICES OF NEET YOUNG ADULTS WITH AUGMENTED REALITY SERIOUS GAME: A PILOT STUDY 41
'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive Education 40
OUTDOOR EDUCATION AND UNIVERSAL DESIGN FOR LEARNING: RESEARCH PERSPECTIVES AND GUIDELINES FOR INCLUSIVE TEACHING 39
A serious game and negotiation skills in nursing students: A pilot study 39
“Better than my professor?” How to develop artificial intelligence tools for higher education 37
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 36
Unveiling the Potential: Artificial Intelligence's Negative Impact on Teaching and Research Considering Ethics in Higher Education 35
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 34
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perpectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 33
Digital games for career guidance: a systematic review using PRISMA guidelines 33
Multisensory Educational Materials: Five Senses to Learn 32
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti 32
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 31
The effects of the COVID-19 pandemic on Italian primary school children’s learning: A systematic review through a psycho-social lens 31
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 31
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 31
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 30
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 30
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 30
Pre-service Teachers' perception of Digital Competences and Innovative Teaching Methods 30
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 28
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 28
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 27
Development and factor structure of the teaching approach scale 26
Neurobiological Effects of Transcranial Direct Current Stimulation over the Inferior Frontal Gyrus: A Systematic Review on Cognitive Enhancement in Healthy and Neurological Adults 26
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 26
Digital games for career guidance: a systematic review using PRISMA guidelines 26
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 25
Navigating between languages and cultures: augmented reality vs. traditional learning 25
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 25
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces 25
Master Splinter and the challenge of personalization in education 25
Preface - Higher Education Learning Methodologies and Technologies Online 25
Game Based Learning for Enhancement of New Skills Using Micro-MOOCS for Academic Staff 24
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 23
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 23
'Escape with Pulcinella': Development of A Gamified Environment And Pilot Study On Escape Rooms For Language Learning And Cultural Knowledge Acquisition 23
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 23
Circle time: la voce dei bambini 22
Technology to enhance Hands-on Psycho-pedagogical Practices 22
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 22
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 21
Operazionalization of the 4C-ID model in a practical context 21
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 21
Co-created augmented reality app and its impact on the effectiveness of learning a foreign language and on cultural knowledge 21
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 21
Literature Review on MOOCs on Sensory (Olfactory) Learning 21
THE FUTURE OF EDUCATION: PERSONALIZED LEARNING THROUGH ADAPTIVE INTELLIGENT TUTORING SYSTEMS WITH NATURAL LANGUAGE AND DEEP LEARNING 21
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 20
STOP: A gamified approach to support obese patients in changing their health habits 20
STUDENTS’ SATISFACTION WITH SELF-PACED E-LEARNING: EVIDENCE FROM A META-ANALYSIS 20
Enhancing e-learning with a digital twin for innovative learning 20
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 20
Digital Storytelling: A learning perspective 19
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 19
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 19
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 19
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 19
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 19
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 19
The DoCENT role play game: A tool for the training og the digital creativity for teachers 18
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design 18
New technologies to guarantee physical well-being: didactic and motivational strategies 18
The neuroscience behind haptic exposure and positive emotions in mixed reality environments. 18
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 17
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 17
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child 17
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 17
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 17
Demonstrating machine learning for cancer diagnostics 16
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 15
Educational Digital Storytelling: Empowering Students to Shape Their Future 15
Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education 15
Conception d’un jeu sérieux basé sur la simulation pour enseigner la neuroanatomie en réalité mixte 15
AI-Powered Digital Storytelling in Virtual Worlds: A Comparative European Model for Refugee Education 15
The role of technologies in education and new trajectories of blended learning 14
Negative emotions and gender shape learning gain within a multisen-sory immersive embodied mixed reality experience using MetaQuest3 to teach brain anatomy 14
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 13
Preface 13
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 12
Enhancing Manipulative Learning with Smart Objects 12
UNIVERSAL DESIGN FOR LEARNING, ACCESSIBLE LEARNING DESIGN AND ARTIFICIAL INTELLIGENCE: AN EXPLORATORY STUDY ON PRE-SERVICE TEACHERS 11
Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education. 11
Technology-Enhanced Learning in Africa: A Challenge and Opportunity? 11
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education. 9
Beyond the Screen: How Virtual Reality is Transforming Mental Health 8
Is a Chatbot Enough? A Pilot Study on Integrating UDL Principles into Intelligent Tutoring Systems 7
Totale 2.250
Categoria #
all - tutte 10.932
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 10.932


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202428 0 0 0 0 0 0 0 0 0 9 11 8
2024/2025627 25 29 24 45 25 28 28 53 45 70 150 105
2025/20261.595 94 18 118 159 232 76 123 211 296 268 0 0
Totale 2.250