Di Fuccio, Raffaele
 Distribuzione geografica
Continente #
AS - Asia 546
EU - Europa 316
SA - Sud America 247
NA - Nord America 134
AF - Africa 23
OC - Oceania 5
Continente sconosciuto - Info sul continente non disponibili 1
Totale 1.272
Nazione #
SG - Singapore 321
BR - Brasile 214
IT - Italia 197
US - Stati Uniti d'America 111
CN - Cina 94
VN - Vietnam 45
CH - Svizzera 25
FR - Francia 19
RU - Federazione Russa 19
NL - Olanda 17
HK - Hong Kong 16
MX - Messico 15
AR - Argentina 14
FI - Finlandia 8
BD - Bangladesh 7
EC - Ecuador 7
ID - Indonesia 7
IN - India 7
TW - Taiwan 7
MA - Marocco 6
ZA - Sudafrica 6
AU - Australia 5
ES - Italia 5
AE - Emirati Arabi Uniti 4
CL - Cile 4
CO - Colombia 4
DE - Germania 4
IQ - Iraq 4
MY - Malesia 4
RS - Serbia 4
TR - Turchia 4
CA - Canada 3
DZ - Algeria 3
GB - Regno Unito 3
IL - Israele 3
KZ - Kazakistan 3
PH - Filippine 3
TN - Tunisia 3
EG - Egitto 2
GR - Grecia 2
IR - Iran 2
JO - Giordania 2
LK - Sri Lanka 2
MT - Malta 2
PA - Panama 2
PE - Perù 2
PK - Pakistan 2
PL - Polonia 2
SA - Arabia Saudita 2
TH - Thailandia 2
UA - Ucraina 2
AL - Albania 1
BN - Brunei Darussalam 1
CR - Costa Rica 1
GE - Georgia 1
GT - Guatemala 1
HN - Honduras 1
HR - Croazia 1
IE - Irlanda 1
KE - Kenya 1
KG - Kirghizistan 1
KR - Corea 1
LB - Libano 1
LU - Lussemburgo 1
LV - Lettonia 1
PY - Paraguay 1
RO - Romania 1
SC - Seychelles 1
SE - Svezia 1
SN - Senegal 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 1.272
Città #
Singapore 160
Beijing 42
Ashburn 34
Naples 28
Rome 25
Frenkendorf 23
Ho Chi Minh City 19
Bari 15
Hong Kong 15
São Paulo 14
Milan 13
Hanoi 10
Belo Horizonte 9
Brooklyn 9
Mexico City 8
Verona 8
Amsterdam 7
Helsinki 7
Moscow 7
Palermo 7
Brescia 6
Manaus 5
New York 5
Rio de Janeiro 5
Salvador 5
Brasília 4
Curitiba 4
Fes 4
Guayaquil 4
Triggiano 4
Belgrade 3
Boardman 3
Bologna 3
Boydton 3
Catania 3
Caxias do Sul 3
Cremona 3
Cuernavaca 3
Florence 3
Florianópolis 3
Istanbul 3
Kuala Lumpur 3
Melbourne 3
New Taipei City 3
Petrópolis 3
Porto Alegre 3
Reggio Emilia 3
Santiago 3
Santo André 3
Turin 3
Villa Verde 3
Afragola 2
Alvorada 2
Americana 2
Amman 2
Amparo 2
Anápolis 2
Bangkok 2
Barueri 2
Biên Hòa 2
Bogotá 2
Buenos Aires 2
Bình Dương 2
Campinas 2
Campo Grande 2
Campos dos Goytacazes 2
Caçapava 2
Chicago 2
Colombo 2
Da Nang 2
Davao City 2
Dhaka 2
Dubai 2
Enschede 2
Fortaleza 2
Genoa 2
Haiphong 2
Hettenleidelheim 2
Holon 2
Houston 2
Johannesburg 2
Joinville 2
Kansas City 2
Lima 2
Lucca 2
Magliano de' Marsi 2
Manfredonia 2
Mirassol 2
Msida 2
New Delhi 2
Nova Iguaçu 2
Panama City 2
Petrolina 2
Praia Grande 2
Recife 2
San Fedele Intelvi 2
Santos 2
Sorocaba 2
Spoltore 2
Squinzano 2
Totale 667
Nome #
Universal Design for Learning: funzioni, evoluzione e analisi comparativa tra le Linee Guida 2.2 e 3.0 73
ALEAS: An interactive application for ubiquitous learning in higher education in statistics 36
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 33
SUPPORTING THE CAREER CHOICES OF NEET YOUNG ADULTS WITH AUGMENTED REALITY SERIOUS GAME: A PILOT STUDY 32
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 26
Digital games for career guidance: a systematic review using PRISMA guidelines 26
A serious game and negotiation skills in nursing students: A pilot study 25
'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive Education 25
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 24
Pre-service Teachers' perception of Digital Competences and Innovative Teaching Methods 24
“Better than my professor?” How to develop artificial intelligence tools for higher education 23
Multisensory Educational Materials: Five Senses to Learn 23
Digital games for career guidance: a systematic review using PRISMA guidelines 22
Unveiling the Potential: Artificial Intelligence's Negative Impact on Teaching and Research Considering Ethics in Higher Education 21
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 21
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 21
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 20
Game Based Learning for Enhancement of New Skills Using Micro-MOOCS for Academic Staff 20
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 19
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 19
Development and factor structure of the teaching approach scale 18
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 18
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces 18
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 17
Master Splinter and the challenge of personalization in education 17
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 17
The effects of the COVID-19 pandemic on Italian primary school children’s learning: A systematic review through a psycho-social lens 17
Technology to enhance Hands-on Psycho-pedagogical Practices 17
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 17
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 16
'Escape with Pulcinella': Development of A Gamified Environment And Pilot Study On Escape Rooms For Language Learning And Cultural Knowledge Acquisition 16
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 16
Circle time: la voce dei bambini 16
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perpectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 16
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti 15
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 15
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 14
Co-created augmented reality app and its impact on the effectiveness of learning a foreign language and on cultural knowledge 14
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 14
Preface - Higher Education Learning Methodologies and Technologies Online 14
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 14
Navigating between languages and cultures: augmented reality vs. traditional learning 13
OUTDOOR EDUCATION AND UNIVERSAL DESIGN FOR LEARNING: RESEARCH PERSPECTIVES AND GUIDELINES FOR INCLUSIVE TEACHING 13
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 13
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child 13
THE FUTURE OF EDUCATION: PERSONALIZED LEARNING THROUGH ADAPTIVE INTELLIGENT TUTORING SYSTEMS WITH NATURAL LANGUAGE AND DEEP LEARNING 13
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 12
Neurobiological Effects of Transcranial Direct Current Stimulation over the Inferior Frontal Gyrus: A Systematic Review on Cognitive Enhancement in Healthy and Neurological Adults 12
STOP: A gamified approach to support obese patients in changing their health habits 12
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 12
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 12
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 12
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 12
Literature Review on MOOCs on Sensory (Olfactory) Learning 12
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 12
The DoCENT role play game: A tool for the training og the digital creativity for teachers 11
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 11
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 11
Demonstrating machine learning for cancer diagnostics 11
New technologies to guarantee physical well-being: didactic and motivational strategies 11
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 11
STUDENTS’ SATISFACTION WITH SELF-PACED E-LEARNING: EVIDENCE FROM A META-ANALYSIS 11
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 11
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 11
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 11
Learning Enhancer Tools (LET): un modello teorico per la progettazione di applicazioni educative basate sull’intelligenza artificiale 10
Operazionalization of the 4C-ID model in a practical context 10
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 10
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 10
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 10
Educational Digital Storytelling: Empowering Students to Shape Their Future 9
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design 9
The role of technologies in education and new trajectories of blended learning 9
Enhancing e-learning with a digital twin for innovative learning 9
Digital Storytelling: A learning perspective 8
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 8
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 8
Conception d’un jeu sérieux basé sur la simulation pour enseigner la neuroanatomie en réalité mixte 8
The neuroscience behind haptic exposure and positive emotions in mixed reality environments. 8
Negative emotions and gender shape learning gain within a multisen-sory immersive embodied mixed reality experience using MetaQuest3 to teach brain anatomy 8
Enhancing Manipulative Learning with Smart Objects 7
AI-Powered Digital Storytelling in Virtual Worlds: A Comparative European Model for Refugee Education 7
Preface 7
Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education 6
Beyond the Screen: How Virtual Reality is Transforming Mental Health 6
UNIVERSAL DESIGN FOR LEARNING, ACCESSIBLE LEARNING DESIGN AND ARTIFICIAL INTELLIGENCE: AN EXPLORATORY STUDY ON PRE-SERVICE TEACHERS 5
Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education. 5
Is a Chatbot Enough? A Pilot Study on Integrating UDL Principles into Intelligent Tutoring Systems 5
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education. 5
Technology-Enhanced Learning in Africa: A Challenge and Opportunity? 4
Totale 1.343
Categoria #
all - tutte 9.379
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 9.379


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202428 0 0 0 0 0 0 0 0 0 9 11 8
2024/2025627 25 29 24 45 25 28 28 53 45 70 150 105
2025/2026688 94 18 118 159 232 67 0 0 0 0 0 0
Totale 1.343