Di Fuccio, Raffaele
 Distribuzione geografica
Continente #
AS - Asia 276
EU - Europa 191
SA - Sud America 137
NA - Nord America 82
AF - Africa 10
OC - Oceania 2
Continente sconosciuto - Info sul continente non disponibili 1
Totale 699
Nazione #
SG - Singapore 216
BR - Brasile 123
IT - Italia 106
US - Stati Uniti d'America 65
CH - Svizzera 23
FR - Francia 12
CN - Cina 11
MX - Messico 10
NL - Olanda 10
RU - Federazione Russa 10
FI - Finlandia 8
BD - Bangladesh 7
HK - Hong Kong 7
IN - India 7
AR - Argentina 4
DE - Germania 4
CL - Cile 3
CO - Colombia 3
DZ - Algeria 3
EC - Ecuador 3
ES - Italia 3
GB - Regno Unito 3
TR - Turchia 3
AE - Emirati Arabi Uniti 2
AU - Australia 2
CA - Canada 2
GR - Grecia 2
IQ - Iraq 2
IR - Iran 2
JO - Giordania 2
MT - Malta 2
PA - Panama 2
PH - Filippine 2
PK - Pakistan 2
PL - Polonia 2
SA - Arabia Saudita 2
TH - Thailandia 2
TN - Tunisia 2
UA - Ucraina 2
BN - Brunei Darussalam 1
CR - Costa Rica 1
EG - Egitto 1
GE - Georgia 1
GT - Guatemala 1
HN - Honduras 1
IE - Irlanda 1
IL - Israele 1
KE - Kenya 1
KG - Kirghizistan 1
KR - Corea 1
LB - Libano 1
LU - Lussemburgo 1
LV - Lettonia 1
MY - Malesia 1
PY - Paraguay 1
RO - Romania 1
SC - Seychelles 1
SN - Senegal 1
TW - Taiwan 1
VN - Vietnam 1
XK - ???statistics.table.value.countryCode.XK??? 1
ZA - Sudafrica 1
Totale 699
Città #
Singapore 154
Frenkendorf 23
Naples 23
Rome 20
Bari 12
Brooklyn 9
Milan 9
Helsinki 7
Moscow 7
Belo Horizonte 6
Hong Kong 6
São Paulo 6
Mexico City 5
New York 5
Amsterdam 3
Beijing 3
Bologna 3
Brasília 3
Cremona 3
Cuernavaca 3
Florianópolis 3
Istanbul 3
Porto Alegre 3
Salvador 3
Turin 3
Afragola 2
Alvorada 2
Amman 2
Bangkok 2
Bogotá 2
Campo Grande 2
Caxias do Sul 2
Chicago 2
Davao City 2
Dhaka 2
Enschede 2
Florence 2
Guayaquil 2
Hettenleidelheim 2
Houston 2
Joinville 2
Kansas City 2
Manfredonia 2
Msida 2
New Delhi 2
Nova Iguaçu 2
Panama City 2
Petrolina 2
Recife 2
Rio de Janeiro 2
Santiago 2
Santo André 2
Sorocaba 2
Spoltore 2
Squinzano 2
Tehran 2
Terrassa 2
Trieste 2
Altamonte Springs 1
Alvorada do Norte 1
Americana 1
Amioûn 1
Angelina 1
Anápolis 1
Arapiraca 1
Ashburn 1
Atlanta 1
Avaré 1
Balneário Camboriú 1
Bandar Seri Begawan 1
Bauru 1
Berazategui 1
Bergamo 1
Bishkek 1
Blacklick 1
Bogra 1
Boston 1
Braúna 1
Buffalo 1
Cagliari 1
Camaquã 1
Cametá 1
Campos dos Goytacazes 1
Canoas 1
Capâo Bonito 1
Caraguatatuba 1
Carapicuíba 1
Carbondale 1
Carhué 1
Caçapava 1
Ciudad del Este 1
Clifton Park 1
Clovis 1
Coacalco 1
Coimbra 1
Colatina 1
Conowingo 1
Contagem 1
Curitiba 1
Currais Novos 1
Totale 433
Nome #
ALEAS: An interactive application for ubiquitous learning in higher education in statistics 30
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 23
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 21
Digital games for career guidance: a systematic review using PRISMA guidelines 20
A serious game and negotiation skills in nursing students: A pilot study 19
Digital games for career guidance: a systematic review using PRISMA guidelines 19
Pre-service Teachers' perception of Digital Competences and Innovative Teaching Methods 19
“Better than my professor?” How to develop artificial intelligence tools for higher education 16
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 16
Game Based Learning for Enhancement of New Skills Using Micro-MOOCS for Academic Staff 16
SUPPORTING THE CAREER CHOICES OF NEET YOUNG ADULTS WITH AUGMENTED REALITY SERIOUS GAME: A PILOT STUDY 15
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 15
Unveiling the Potential: Artificial Intelligence's Negative Impact on Teaching and Research Considering Ethics in Higher Education 14
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 14
'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive Education 14
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 13
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 13
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 13
Development and factor structure of the teaching approach scale 12
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces 12
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 12
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications 12
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 12
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 12
Multisensory Educational Materials: Five Senses to Learn 11
Circle time: la voce dei bambini 11
The effects of the COVID-19 pandemic on Italian primary school children’s learning: A systematic review through a psycho-social lens 11
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 10
'Escape with Pulcinella': Development of A Gamified Environment And Pilot Study On Escape Rooms For Language Learning And Cultural Knowledge Acquisition 10
Multisensorial tangible user interface for immersive storytelling: A usability pilot study with a visually impaired child 10
Master Splinter and the challenge of personalization in education 10
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 10
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perpectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 10
Preface - Higher Education Learning Methodologies and Technologies Online 10
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 10
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 9
Co-created augmented reality app and its impact on the effectiveness of learning a foreign language and on cultural knowledge 9
Technology to enhance Hands-on Psycho-pedagogical Practices 9
Navigating between languages and cultures: augmented reality vs. traditional learning 8
Neurobiological Effects of Transcranial Direct Current Stimulation over the Inferior Frontal Gyrus: A Systematic Review on Cognitive Enhancement in Healthy and Neurological Adults 8
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 8
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 8
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 8
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 8
THE FUTURE OF EDUCATION: PERSONALIZED LEARNING THROUGH ADAPTIVE INTELLIGENT TUTORING SYSTEMS WITH NATURAL LANGUAGE AND DEEP LEARNING 8
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 8
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 7
STOP: A gamified approach to support obese patients in changing their health habits 7
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 7
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 7
Demonstrating machine learning for cancer diagnostics 7
New technologies to guarantee physical well-being: didactic and motivational strategies 7
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 7
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 7
Literature Review on MOOCs on Sensory (Olfactory) Learning 7
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 7
The neuroscience behind haptic exposure and positive emotions in mixed reality environments. 7
STUDENTS’ SATISFACTION WITH SELF-PACED E-LEARNING: EVIDENCE FROM A META-ANALYSIS 6
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 6
The DoCENT role play game: A tool for the training og the digital creativity for teachers 5
Operazionalization of the 4C-ID model in a practical context 5
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design 5
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 5
The role of technologies in education and new trajectories of blended learning 5
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 5
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 5
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 5
Using Tangible User Interfaces (TUIs): Preliminary Evidence on Memory and Comprehension Skills in Children with Autism Spectrum Disorder 5
Digital Storytelling: A learning perspective 4
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 4
Educational Digital Storytelling: Empowering Students to Shape Their Future 4
Enhancing e-learning with a digital twin for innovative learning 4
Preface 4
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 3
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 3
Enhancing Manipulative Learning with Smart Objects 3
Technology-Enhanced Learning in Africa: A Challenge and Opportunity? 2
Totale 751
Categoria #
all - tutte 6.353
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 6.353


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202428 0 0 0 0 0 0 0 0 0 9 11 8
2024/2025627 25 29 24 45 25 28 28 53 45 70 150 105
2025/202696 94 2 0 0 0 0 0 0 0 0 0 0
Totale 751