Tinterri, Andrea
 Distribuzione geografica
Continente #
EU - Europa 909
AS - Asia 368
SA - Sud America 195
NA - Nord America 66
AF - Africa 16
OC - Oceania 5
Totale 1.559
Nazione #
IT - Italia 632
SG - Singapore 170
BR - Brasile 154
FR - Francia 135
CN - Cina 57
NL - Olanda 51
RU - Federazione Russa 51
US - Stati Uniti d'America 49
VN - Vietnam 22
ID - Indonesia 20
TW - Taiwan 19
AR - Argentina 13
EC - Ecuador 11
PT - Portogallo 11
GB - Regno Unito 9
TH - Thailandia 9
HK - Hong Kong 8
MX - Messico 8
AE - Emirati Arabi Uniti 7
BD - Bangladesh 7
EG - Egitto 7
IN - India 7
IQ - Iraq 7
MY - Malesia 7
CA - Canada 6
PY - Paraguay 6
PE - Perù 5
PH - Filippine 4
RO - Romania 4
SA - Arabia Saudita 4
TR - Turchia 4
AU - Australia 3
BW - Botswana 3
DE - Germania 3
GR - Grecia 3
LK - Sri Lanka 3
UZ - Uzbekistan 3
ZA - Sudafrica 3
AZ - Azerbaigian 2
CL - Cile 2
CO - Colombia 2
JM - Giamaica 2
KR - Corea 2
LT - Lituania 2
NZ - Nuova Zelanda 2
PK - Pakistan 2
UA - Ucraina 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BE - Belgio 1
CY - Cipro 1
CZ - Repubblica Ceca 1
DO - Repubblica Dominicana 1
DZ - Algeria 1
ES - Italia 1
HU - Ungheria 1
JO - Giordania 1
NP - Nepal 1
PL - Polonia 1
RS - Serbia 1
TN - Tunisia 1
Totale 1.559
Città #
Singapore 116
Rome 76
Bari 62
Milan 47
Angri 32
Moscow 22
Naples 21
Beijing 20
Modena 19
Florence 18
Bologna 14
Turin 13
São Paulo 12
Lisbon 11
Greve in Chianti 10
Ashburn 9
Palermo 8
Rio de Janeiro 8
Hong Kong 7
Al Fayyum 6
Ambato 6
Bangkok 6
Bergamo 6
Ho Chi Minh City 6
Mexico City 6
Semarang 6
Terlizzi 6
Amsterdam 5
Hanoi 5
Parma 5
Abu Dhabi 4
Brasília 4
Calenzano 4
Cluj-Napoca 4
Genoa 4
Hsinchu 4
Nola 4
San Giuseppe Vesuviano 4
Seriate 4
Taranto 4
Treviso 4
Vieste 4
Abbadia San Salvatore 3
Arconate 3
Belo Horizonte 3
Bornova 3
Carate Brianza 3
Caserta 3
Catania 3
Erfurt 3
Gaborone 3
Goiânia 3
Indaiatuba 3
Jakarta 3
Jianning 3
Lecce 3
Marseille 3
Padova 3
Padua 3
Piliyandala 3
Pisa 3
Pozzuolo del Friuli 3
Queens 3
Rho 3
Salvador 3
Sassari 3
Spoltore 3
Tashkent 3
Teramo 3
Thessaloniki 3
Trieste 3
Venice 3
Vicenza 3
Adelaide 2
Baghdad 2
Baku 2
Boardman 2
Brescia 2
Buenos Aires 2
Cagliari 2
Campinas 2
Camporeale 2
Cariacica 2
Catanzaro 2
Cazzago San Martino 2
Davao City 2
Dhaka 2
Exeter 2
General Trias 2
Goito 2
Gwanak-gu 2
Hyderabad 2
Isorella 2
Itabuna 2
Kaunas 2
Kuala Lumpur 2
Kuching 2
L’Aquila 2
Macerata 2
Malang 2
Totale 783
Nome #
“Mentimeter” e valutazione: uno studio-pilota di gamification 133
Apprendere con i giochi. Esperienze di progettazione ludica 132
Allineare obiettivi ludici e di apprendimento. Verso un framework unitario per il Game-Based Learning 130
Game-Based Learning ed Educazione Alimentare 119
Towards AI-assisted Board Game-based Learning: Assessing LLMs in Game Personalisation 75
Kahoot! and Student-Generated Formative Assessment: A Pilot Study 59
Playing in the classroom. Italian teachers' acceptance of Game-Based Learning: definition of the instrument and research outcome 53
Game at School? Italian Teachers' Perceptions of the Introduction of Games in the Classroom 43
L'efficacia del dialogo dell'I-Rat e del T-Rat nel TBL: analisi confermativa 42
REDEFINING “E-TIVITIES”: TOWARDS A FRAMEWORK FOR ONLINE EDUCATIONAL ASSESSMENT 39
AI in board Game-Based Learning 35
Ridefinire le “e-tivities”: verso un framework per la valutazione online 32
Analisi della percezione di autoefficacia degli insegnanti partecipanti ai percorsi abilitanti 30 CFU 31
Evaluating Perspective Teachers’ Reaction to Student-Driven Cognitive Activation with Kahoot!. 30
AI Specialist - a new professional figure for higher education. 29
Potenziare il Giudizio Descrittivo nella Scuola Primaria con l’uso dell’IA generativa 28
Autobiografia narrativa sui social media: analisi di risonanze emotive e strutture semiotiche attraverso l'IA 27
Are you a left or right-brain type? Persistence of neuromyths in Italian in-service teachers. 26
Fostering the resilience of University students in the post-pandemic world: the FOSTER project 26
null 26
E-portfolio riflessivo nel Team-Based Learning: risultati di uno studio pilota 25
Student-generated formative assessment with Kahoot! Report from a pilot study 25
Assessment, ethics and Artificial Intelligence 24
Automating board-game based learning. A comprehensive study to assess reliability and accuracy of AI in game evaluation 24
Training for Board Game-based Learning: Evaluation Model and Preliminary Results From a National Program in Italy 23
Board Game Based Learning: Strategies for Effective Learning 22
Ripensare la didattica. Un’indagine sulla percezione di autoefficacia dei docenti e il ruolo della formazione nella pratica didattica 22
After the Pandemic: Teacher Professional Development for the Digital Educational Innovation 22
A. Sociodemographic and Digital Education Factors Are Associated to General Health, Coping Strategies, and Academic Outcomes of Undergraduate Students during the Post-Pandemic Period. 21
Constructionism and game-making for learning in the age of Roblox. An analysis of current evidence and future perspectives. 20
Confirmatory analysis of the positive effect of dialogue in the context of Team-Based Learning. Analisi confermativa dell’effetto positivo del dialogo nel contesto del team based learning. 19
An explorative study of discipline-specific reorganization of assessment during educational emergency – An Italian case 19
Training Teachers to Design Game-Based Learning Activities: Evidence from a Pilot Project 19
IMPACT OF TEAM-BASED LEARNING ON HIGHER EDUCATION STUDENTS’ PERCEPTIONS 18
Using Chat Gpt To Decode Emotional And Semiotic Elements In Narrative Autobiographies Of Higher Education Students 17
Metodi e strumenti per promuovere la digital literacy nell’istruzione superiore 17
Imparare a "fare squadra" con i videogiochi cooperativi 17
Students’ Coping and Study Strategies: Did Emergency Remote Teaching Support the Students During the Pandemic? 16
Empatia nell’era digitale: il ruolo della realtà virtuale nella valorizzazione della cura centrata sul paziente. Una ricerca esplorativa 15
How did university students adapt to the “new normal” of teaching and learning during the pandemic? A qualitative study 14
Didattica Non Lineare e Tecnologie in Educazione Fisica: Quali Prospettive per la Formazione degli Insegnanti? 14
Self-initiated online communities of teachers as an expanded meso space 13
Associazione tra fattori sociodemografici, politiche di educazione digitale e salute generale, strategie di fronteggiamento, risultati accademici in studenti universitari nel periodo post-pandemico. 13
Dalla teoria alla pratica: valutare le aspettative iniziali e l’autopercezione degli insegnanti iscritti ai percorsi abilitanti da 30 CFU 13
ENHANCING DESCRIPTIVE ASSESSMENT IN PRIMARY EDUCATION THROUGH GENERATIVE ARTIFICIAL INTELLIGENCE 11
Re-organization of assessment during the educational emergency in primary and secondary teaching: an Italian case 11
The toll of the Pandemic: Emergency Remote Teaching and Students' Coping and Study Strategies 9
Artificial intelligence and semiotics of representations: reading school through the metaphors of future teachers 9
From theory to practice: Assessing initial expectations and self-perception of teachers enrolled in the 30 CFU qualification pathways 9
Using AI and Cognitive Taxonomies to map Learning Processes in Board Games 9
Are You a Left or Right-Brain Type? Persistence of Neuromyths in Italian In-Service Teachers 6
Formative Feedback and Artificial Intelligence: the New Frontier of Educational Applications 6
Italian Teachers’ Attitudes and Competence According to the Acceptance Game-Based Learning (AGBL) Questionnaire 3
Totale 1.640
Categoria #
all - tutte 6.055
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 6.055


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202454 0 0 0 0 0 0 0 0 0 4 28 22
2024/20251.083 26 22 10 108 77 68 114 85 107 97 179 190
2025/2026503 115 79 130 175 4 0 0 0 0 0 0 0
Totale 1.640