Tinterri, Andrea
 Distribuzione geografica
Continente #
EU - Europa 1.342
AS - Asia 630
NA - Nord America 353
SA - Sud America 275
AF - Africa 34
OC - Oceania 7
Totale 2.641
Nazione #
IT - Italia 943
US - Stati Uniti d'America 320
SG - Singapore 237
BR - Brasile 192
FR - Francia 182
CN - Cina 99
NL - Olanda 76
RU - Federazione Russa 53
BD - Bangladesh 39
VN - Vietnam 39
IN - India 33
AR - Argentina 29
ID - Indonesia 29
TW - Taiwan 19
RS - Serbia 18
HK - Hong Kong 17
EC - Ecuador 16
MX - Messico 16
IQ - Iraq 15
GB - Regno Unito 14
TH - Thailandia 14
SA - Arabia Saudita 13
PH - Filippine 12
CA - Canada 11
PT - Portogallo 11
ZA - Sudafrica 11
MY - Malesia 10
TR - Turchia 10
CO - Colombia 9
EG - Egitto 9
GR - Grecia 9
AE - Emirati Arabi Uniti 8
PY - Paraguay 8
PE - Perù 7
PK - Pakistan 7
UA - Ucraina 7
UZ - Uzbekistan 7
CL - Cile 6
AU - Australia 5
ES - Italia 5
MA - Marocco 5
DE - Germania 4
RO - Romania 4
VE - Venezuela 4
AZ - Azerbaigian 3
BW - Botswana 3
JM - Giamaica 3
JO - Giordania 3
LK - Sri Lanka 3
NP - Nepal 3
CZ - Repubblica Ceca 2
DO - Repubblica Dominicana 2
KR - Corea 2
LT - Lituania 2
MT - Malta 2
NZ - Nuova Zelanda 2
OM - Oman 2
SM - San Marino 2
TN - Tunisia 2
UY - Uruguay 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BE - Belgio 1
BO - Bolivia 1
CH - Svizzera 1
CI - Costa d'Avorio 1
CY - Cipro 1
DK - Danimarca 1
DZ - Algeria 1
ET - Etiopia 1
GY - Guiana 1
HU - Ungheria 1
KW - Kuwait 1
KZ - Kazakistan 1
LB - Libano 1
NO - Norvegia 1
PA - Panama 1
PL - Polonia 1
QA - Qatar 1
SK - Slovacchia (Repubblica Slovacca) 1
Totale 2.641
Città #
Ashburn 132
Singapore 128
Rome 97
Bari 72
San Jose 69
Milan 68
Naples 40
Beijing 36
Angri 32
Bologna 31
Modena 24
Florence 22
Moscow 22
Turin 18
Belgrade 17
São Paulo 17
Hong Kong 16
Council Bluffs 14
New York 14
Ho Chi Minh City 13
Palermo 13
Amsterdam 12
Catania 11
Lisbon 11
Paolisi 11
Taranto 11
Greve in Chianti 10
Hanoi 10
Mexico City 9
Rio de Janeiro 9
Bangkok 8
Santa Clara 8
Padua 7
Semarang 7
Tashkent 7
Teramo 7
Al Fayyum 6
Ambato 6
Baghdad 6
Bergamo 6
Boardman 6
Genoa 6
Johannesburg 6
Los Angeles 6
Pisa 6
Terlizzi 6
Tramonti 6
Cagliari 5
Montesilvano Marina 5
Nola 5
Parma 5
Pescara 5
Quito 5
Abu Dhabi 4
Brasília 4
Calenzano 4
Casal di Principe 4
Cluj-Napoca 4
Davao City 4
Dhaka 4
Goiânia 4
Hsinchu 4
Jakarta 4
Jeddah 4
Queens 4
Salvador 4
San Giuseppe Vesuviano 4
Seriate 4
Thessaloniki 4
Treviso 4
Vieste 4
Abbadia San Salvatore 3
Amman 3
Arconate 3
Bekasi 3
Belo Horizonte 3
Bornova 3
Bra 3
Brescia 3
Buenos Aires 3
Buffalo 3
Carate Brianza 3
Caserta 3
Chicago 3
Dallas 3
Erfurt 3
Gaborone 3
Indaiatuba 3
Jianning 3
Kuala Lumpur 3
Kyiv 3
Lastra a Signa 3
Lecce 3
Marseille 3
Medellín 3
Medina 3
Monza 3
Mumbai 3
Orem 3
Padova 3
Totale 1.288
Nome #
Apprendere con i giochi. Esperienze di progettazione ludica 237
“Mentimeter” e valutazione: uno studio-pilota di gamification 192
Allineare obiettivi ludici e di apprendimento. Verso un framework unitario per il Game-Based Learning 175
Game-Based Learning ed Educazione Alimentare 145
Towards AI-assisted Board Game-based Learning: Assessing LLMs in Game Personalisation 108
Ridefinire le “e-tivities”: verso un framework per la valutazione online 105
Kahoot! and Student-Generated Formative Assessment: A Pilot Study 91
Playing in the classroom. Italian teachers' acceptance of Game-Based Learning: definition of the instrument and research outcome 87
Game at School? Italian Teachers' Perceptions of the Introduction of Games in the Classroom 75
AI in board Game-Based Learning 63
L'efficacia del dialogo dell'I-Rat e del T-Rat nel TBL: analisi confermativa 57
Training for Board Game-based Learning: Evaluation Model and Preliminary Results From a National Program in Italy 52
Autobiografia narrativa sui social media: analisi di risonanze emotive e strutture semiotiche attraverso l'IA 48
REDEFINING “E-TIVITIES”: TOWARDS A FRAMEWORK FOR ONLINE EDUCATIONAL ASSESSMENT 48
AI Specialist - a new professional figure for higher education. 45
Analisi della percezione di autoefficacia degli insegnanti partecipanti ai percorsi abilitanti 30 CFU 44
After the Pandemic: Teacher Professional Development for the Digital Educational Innovation 43
Assessment, ethics and Artificial Intelligence 41
Constructionism and game-making for learning in the age of Roblox. An analysis of current evidence and future perspectives. 41
Student-generated formative assessment with Kahoot! Report from a pilot study 41
Are you a left or right-brain type? Persistence of neuromyths in Italian in-service teachers. 40
Training Teachers to Design Game-Based Learning Activities: Evidence from a Pilot Project 40
Board Game Based Learning: Strategies for Effective Learning 39
Ripensare la didattica. Un’indagine sulla percezione di autoefficacia dei docenti e il ruolo della formazione nella pratica didattica 39
Evaluating Perspective Teachers’ Reaction to Student-Driven Cognitive Activation with Kahoot!. 37
Confirmatory analysis of the positive effect of dialogue in the context of Team-Based Learning. Analisi confermativa dell’effetto positivo del dialogo nel contesto del team based learning. 36
Imparare a "fare squadra" con i videogiochi cooperativi 36
Potenziare il Giudizio Descrittivo nella Scuola Primaria con l’uso dell’IA generativa 34
Automating board-game based learning. A comprehensive study to assess reliability and accuracy of AI in game evaluation 34
Fostering the resilience of University students in the post-pandemic world: the FOSTER project 33
An explorative study of discipline-specific reorganization of assessment during educational emergency – An Italian case 33
Using Chat Gpt To Decode Emotional And Semiotic Elements In Narrative Autobiographies Of Higher Education Students 31
E-portfolio riflessivo nel Team-Based Learning: risultati di uno studio pilota 30
Associazione tra fattori sociodemografici, politiche di educazione digitale e salute generale, strategie di fronteggiamento, risultati accademici in studenti universitari nel periodo post-pandemico. 30
A. Sociodemographic and Digital Education Factors Are Associated to General Health, Coping Strategies, and Academic Outcomes of Undergraduate Students during the Post-Pandemic Period. 29
Dalla teoria alla pratica: valutare le aspettative iniziali e l’autopercezione degli insegnanti iscritti ai percorsi abilitanti da 30 CFU 29
Are You a Left or Right-Brain Type? Persistence of Neuromyths in Italian In-Service Teachers 28
From theory to practice: Assessing initial expectations and self-perception of teachers enrolled in the 30 CFU qualification pathways 28
Self-initiated online communities of teachers as an expanded meso space 27
Italian Teachers’ Attitudes and Competence According to the Acceptance Game-Based Learning (AGBL) Questionnaire 26
null 26
Metodi e strumenti per promuovere la digital literacy nell’istruzione superiore 25
IMPACT OF TEAM-BASED LEARNING ON HIGHER EDUCATION STUDENTS’ PERCEPTIONS 24
Students’ Coping and Study Strategies: Did Emergency Remote Teaching Support the Students During the Pandemic? 23
Come i docenti immaginano la scuola: un modello semiotico-computazionale per l’analisi delle metafore. 23
ENHANCING DESCRIPTIVE ASSESSMENT IN PRIMARY EDUCATION THROUGH GENERATIVE ARTIFICIAL INTELLIGENCE 23
Re-organization of assessment during the educational emergency in primary and secondary teaching: an Italian case 23
Empatia nell’era digitale: il ruolo della realtà virtuale nella valorizzazione della cura centrata sul paziente. Una ricerca esplorativa 21
Artificial intelligence and semiotics of representations: reading school through the metaphors of future teachers 20
Formative Feedback and Artificial Intelligence: the New Frontier of Educational Applications 20
How did university students adapt to the “new normal” of teaching and learning during the pandemic? A qualitative study 20
The toll of the Pandemic: Emergency Remote Teaching and Students' Coping and Study Strategies 17
Using AI and Cognitive Taxonomies to map Learning Processes in Board Games 17
Didattica Non Lineare e Tecnologie in Educazione Fisica: Quali Prospettive per la Formazione degli Insegnanti? 17
Valutazione, etica e Intelligenza Artificiale 14
Teaching Sustainability in Artificial Intelligence. Toward a New Algorithmic Citizenship 14
Promuovere la capacità di Apprendere ad Apprendere dei futuri insegnanti: uno studio di caso tra gamification e valutazione formativa 3
Totale 2.727
Categoria #
all - tutte 8.810
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.810


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202454 0 0 0 0 0 0 0 0 0 4 28 22
2024/20251.083 26 22 10 108 77 68 114 85 107 97 179 190
2025/20261.590 115 79 130 175 130 87 113 161 245 209 114 32
Totale 2.727