Tinterri, Andrea
 Distribuzione geografica
Continente #
EU - Europa 495
AS - Asia 162
SA - Sud America 30
NA - Nord America 19
AF - Africa 3
Totale 709
Nazione #
IT - Italia 357
SG - Singapore 88
FR - Francia 81
NL - Olanda 40
BR - Brasile 26
TW - Taiwan 19
US - Stati Uniti d'America 17
ID - Indonesia 13
CN - Cina 9
TH - Thailandia 8
MY - Malesia 5
AE - Emirati Arabi Uniti 4
GB - Regno Unito 4
PH - Filippine 4
RO - Romania 4
BW - Botswana 3
GR - Grecia 3
LK - Sri Lanka 3
PE - Perù 3
PT - Portogallo 3
CA - Canada 2
IN - India 2
KR - Corea 2
AR - Argentina 1
BD - Bangladesh 1
CZ - Repubblica Ceca 1
HK - Hong Kong 1
PL - Polonia 1
RU - Federazione Russa 1
SA - Arabia Saudita 1
UZ - Uzbekistan 1
VN - Vietnam 1
Totale 709
Città #
Rome 51
Singapore 43
Bari 33
Milan 25
Modena 18
Florence 11
Turin 11
Greve in Chianti 10
Naples 7
Palermo 7
Semarang 6
São Paulo 6
Terlizzi 6
Amsterdam 5
Bangkok 5
Parma 5
Cluj-Napoca 4
Hsinchu 4
Nola 4
San Giuseppe Vesuviano 4
Vieste 4
Abu Dhabi 3
Ashburn 3
Bologna 3
Caserta 3
Gaborone 3
Jianning 3
Lisbon 3
Marseille 3
Padova 3
Piliyandala 3
Pozzuolo del Friuli 3
Rio de Janeiro 3
Sassari 3
Spoltore 3
Teramo 3
Thessaloniki 3
Trieste 3
Venice 3
Vicenza 3
Bergamo 2
Boardman 2
Brasília 2
Brescia 2
Cagliari 2
Davao City 2
Exeter 2
General Trias 2
Gwanak-gu 2
Hyderabad 2
Isorella 2
Kuching 2
Macerata 2
Malang 2
Montesilvano Marina 2
Northampton 2
Palembang 2
Pesaro 2
Pescara 2
Queens 2
Rende 2
Sant'Agata de' Goti 2
Santa Clara 2
Stornarella 2
Taipei 2
Teolo 2
Treviso 2
Valenzano 2
Wakaf Bharu 2
Zhengzhou 2
Adelfia 1
Arapiraca 1
Arequipa 1
Bariri 1
Belo Horizonte 1
Bình Dương Province 1
Caucete 1
Chicago 1
Coventry 1
Dhaka 1
Dundas 1
Entre Rios 1
Fiorenzuola d'Arda 1
Genoa 1
Granze 1
Hung Hom 1
Itaúna 1
Jakarta 1
Kuala Lumpur 1
Lecce 1
Montecosaro 1
Monza 1
Moscow 1
New Taipei City 1
Nossa Senhora das Dores 1
Nova Iguaçu 1
Oshawa 1
Pagani 1
Piana di Monte Verna 1
Poway 1
Totale 416
Nome #
“Mentimeter” e valutazione: uno studio-pilota di gamification 86
Game-Based Learning ed Educazione Alimentare 81
Allineare obiettivi ludici e di apprendimento. Verso un framework unitario per il Game-Based Learning 62
Towards AI-assisted Board Game-based Learning: Assessing LLMs in Game Personalisation 59
Kahoot! and Student-Generated Formative Assessment: A Pilot Study 42
Apprendere con i giochi. Esperienze di progettazione ludica 42
Playing in the classroom. Italian teachers' acceptance of Game-Based Learning: definition of the instrument and research outcome 34
Game at School? Italian Teachers' Perceptions of the Introduction of Games in the Classroom 26
null 26
L'efficacia del dialogo dell'I-Rat e del T-Rat nel TBL: analisi confermativa 24
Potenziare il Giudizio Descrittivo nella Scuola Primaria con l’uso dell’IA generativa 21
Fostering the resilience of University students in the post-pandemic world: the FOSTER project 17
Student-generated formative assessment with Kahoot! Report from a pilot study 17
Analisi della percezione di autoefficacia degli insegnanti partecipanti ai percorsi abilitanti 30 CFU 17
Training for Board Game-based Learning: Evaluation Model and Preliminary Results From a National Program in Italy 17
REDEFINING “E-TIVITIES”: TOWARDS A FRAMEWORK FOR ONLINE EDUCATIONAL ASSESSMENT 17
AI in board Game-Based Learning 16
Evaluating Perspective Teachers’ Reaction to Student-Driven Cognitive Activation with Kahoot!. 15
Automating board-game based learning. A comprehensive study to assess reliability and accuracy of AI in game evaluation 13
Training Teachers to Design Game-Based Learning Activities: Evidence from a Pilot Project 12
Autobiografia narrativa sui social media: analisi di risonanze emotive e strutture semiotiche attraverso l'IA 10
Self-initiated online communities of teachers as an expanded meso space 9
E-portfolio riflessivo nel Team-Based Learning: risultati di uno studio pilota 9
Using Chat Gpt To Decode Emotional And Semiotic Elements In Narrative Autobiographies Of Higher Education Students 8
Are you a left or right-brain type? Persistence of neuromyths in Italian in-service teachers. 8
Confirmatory analysis of the positive effect of dialogue in the context of Team-Based Learning. Analisi confermativa dell’effetto positivo del dialogo nel contesto del team based learning. 7
Constructionism and game-making for learning in the age of Roblox. An analysis of current evidence and future perspectives. 7
AI Specialist - a new professional figure for higher education. 7
Imparare a "fare squadra" con i videogiochi cooperativi 6
After the Pandemic: Teacher Professional Development for the Digital Educational Innovation 6
IMPACT OF TEAM-BASED LEARNING ON HIGHER EDUCATION STUDENTS’ PERCEPTIONS 6
Empatia nell’era digitale: il ruolo della realtà virtuale nella valorizzazione della cura centrata sul paziente. Una ricerca esplorativa 5
Students’ Coping and Study Strategies: Did Emergency Remote Teaching Support the Students During the Pandemic? 5
Metodi e strumenti per promuovere la digital literacy nell’istruzione superiore 5
The toll of the Pandemic: Emergency Remote Teaching and Students' Coping and Study Strategies 5
Didattica Non Lineare e Tecnologie in Educazione Fisica: Quali Prospettive per la Formazione degli Insegnanti? 5
Associazione tra fattori sociodemografici, politiche di educazione digitale e salute generale, strategie di fronteggiamento, risultati accademici in studenti universitari nel periodo post-pandemico. 4
An explorative study of discipline-specific reorganization of assessment during educational emergency – An Italian case 4
How did university students adapt to the “new normal” of teaching and learning during the pandemic? A qualitative study 4
ENHANCING DESCRIPTIVE ASSESSMENT IN PRIMARY EDUCATION THROUGH GENERATIVE ARTIFICIAL INTELLIGENCE 3
A. Sociodemographic and Digital Education Factors Are Associated to General Health, Coping Strategies, and Academic Outcomes of Undergraduate Students during the Post-Pandemic Period. 3
Re-organization of assessment during the educational emergency in primary and secondary teaching: an Italian case 3
Totale 773
Categoria #
all - tutte 3.034
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 3.034


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202454 0 0 0 0 0 0 0 0 0 4 28 22
2024/2025719 26 22 10 108 77 68 114 85 107 97 5 0
Totale 773